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== Chain Combos == | |||
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
<tr> | |||
<td> Artificial Intelligence | |||
</td><td> FP-FP-b.FP | |||
</td><td> 3%-3%-8% (13%) | |||
</td><td> H-H-H | |||
</td><td> 1st+2nd | |||
</td><td> ja | |||
</td><td> +/+/0 | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / knockback | |||
</td></tr><tr> | |||
<td> System Overload | |||
</td><td> FP-BP-b.FP | |||
</td><td> 3%-5%-5% (12%) | |||
</td><td> H-H-H | |||
</td><td> 1st+2nd | |||
</td><td> ja | |||
</td><td> +/+/0 | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / launcher | |||
</td></tr><tr> | |||
<td> Hard Crash | |||
</td><td> FP-BP-BP | |||
</td><td> 3%-5%-10% (17%) | |||
</td><td> H-H-M | |||
</td><td> alle | |||
</td><td> ja | |||
</td><td> +/+/NA | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / Knockback | |||
</td></tr><tr> | |||
<td> Malfunction | |||
</td><td> f.BP-b.FP | |||
</td><td> 5%-10% (15%) | |||
</td><td> H-H | |||
</td><td> 1st | |||
</td><td> ja | |||
</td><td> 0/NA | |||
</td><td> -/- | |||
</td><td> Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> Fusion Force | |||
</td><td> FP-BP-BK | |||
</td><td> 3%-5%-6% (7%) | |||
</td><td> H-H-H | |||
</td><td> alle | |||
</td><td> ja | |||
</td><td> +/0/NA | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / Combo endet nach 2ten Hit / Knockback | |||
</td></tr><tr> | |||
<td> Access Denied | |||
</td><td> FP-FK | |||
</td><td> 3%-7% (9%) | |||
</td><td> H-H | |||
</td><td> alle | |||
</td><td> ja | |||
</td><td> +/NA | |||
</td><td> 0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner | |||
</td></tr><tr> | |||
<td> Demolition | |||
</td><td> BP-FP-BK | |||
</td><td> 5%-3%-6% (14%) | |||
</td><td> H-H-H | |||
</td><td> 1st u 2nd | |||
</td><td> N/A | |||
</td><td> +/+/0 | |||
</td><td> 0/0/- | |||
</td><td> 1. Hit whifft gegen duckende Gegner / Knockback | |||
</td></tr><tr> | |||
<td> Drive Power | |||
</td><td> b.BP-FP | |||
</td><td> 9%-7% (15%) | |||
</td><td> H-H | |||
</td><td> 1st | |||
</td><td> N/A | |||
</td><td> 0/NA | |||
</td><td> 0/- | |||
</td><td> Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> Run Down | |||
</td><td> b.FK-BK | |||
</td><td> 3%-9% (11%) | |||
</td><td> L-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> +/NA | |||
</td><td> 0/- | |||
</td><td> 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> User Error | |||
</td><td> f.BK-FK | |||
</td><td> 5%-7% (11%) | |||
</td><td> H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/NA | |||
</td><td> -/- | |||
</td><td> 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> Fatal Error | |||
</td><td> f.BK-BK | |||
</td><td> 5%-9% (13%) | |||
</td><td> H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/NA | |||
</td><td> -/- | |||
</td><td> 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown | |||
</td></tr><tr> | |||
== Combos == | == Combos == | ||
Version vom 24. April 2011, 20:52 Uhr
Chain Combos
Combos
- j.P, FP-BP-b.FP, fj.k, Tele Uppercut, dash BP-FP, Rocket (36%DMG)
- Corner j.P-FB-BP-b+FP, f+BK-BK,QCF+BK, BK, Rocket (37%)
- Corner j.P-FB-BP-b+FP, jump up j.P,\/, f+BK-BK,QCF+BK, FP-FP, b,f+BP (40%)
Meter Consuming Combos
- j.P , FP-BP-b.FP, fj.k, Tele Uppercut, dash, FP, j.k, EX Tele Uppercut, b.BP-FP (47%DMG)
Scorpion, Liu Kang, Kung Lao, Sub-Zero, Sindel, Ermac, Reptile, Kitana, Johnny Cage, Jade, Mileena, Nightwolf, Cyrax, Noob Saibot, Human Smoke, Sektor, Sonya, Jax, Kano, Stryker, Shang Tsung, Baraka, Kabal, Raiden, Sheeva, Kratos
Cyber Sub Zero
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Name | Input | Schaden | H/M/L | Cancel | Hitstun Break? | +/- Hit | +/- Block | Anmerkung |
---|---|---|---|---|---|---|---|---|
Artificial Intelligence | FP-FP-b.FP | 3%-3%-8% (13%) | H-H-H | 1st+2nd | ja | +/+/0 | 0/0/- | 1.und 2. Hit whiffen gegen duckende Gegner / knockback |
System Overload | FP-BP-b.FP | 3%-5%-5% (12%) | H-H-H | 1st+2nd | ja | +/+/0 | 0/0/- | 1.und 2. Hit whiffen gegen duckende Gegner / launcher |
Hard Crash | FP-BP-BP | 3%-5%-10% (17%) | H-H-M | alle | ja | +/+/NA | 0/0/- | 1.und 2. Hit whiffen gegen duckende Gegner / Knockback |
Malfunction | f.BP-b.FP | 5%-10% (15%) | H-H | 1st | ja | 0/NA | -/- | Knockback / Knockdown |
Fusion Force | FP-BP-BK | 3%-5%-6% (7%) | H-H-H | alle | ja | +/0/NA | 0/0/- | 1.und 2. Hit whiffen gegen duckende Gegner / Combo endet nach 2ten Hit / Knockback |
Access Denied | FP-FK | 3%-7% (9%) | H-H | alle | ja | +/NA | 0/- | 1.und 2. Hit whiffen gegen duckende Gegner |
Demolition | BP-FP-BK | 5%-3%-6% (14%) | H-H-H | 1st u 2nd | N/A | +/+/0 | 0/0/- | 1. Hit whifft gegen duckende Gegner / Knockback |
Drive Power | b.BP-FP | 9%-7% (15%) | H-H | 1st | N/A | 0/NA | 0/- | Knockback / Knockdown |
Run Down | b.FK-BK | 3%-9% (11%) | L-H | alle | N/A | +/NA | 0/- | 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown |
User Error | f.BK-FK | 5%-7% (11%) | H-H | alle | N/A | 0/NA | -/- | 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown |
Fatal Error | f.BK-BK | 5%-9% (13%) | H-H | alle | N/A | 0/NA | -/- | 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown |