Vice(KOFXIV): Unterschied zwischen den Versionen

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= Matchups=
= Gameplay Profil =
= Normals =
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |5A(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft auch geduckte Gegner
|-
| style="background-color:#FFFFFF;" |5A(f)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft keine geduckten Gegner
|-
| style="background-color:#F9F9F9;" |5B(c)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |Sp
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |5B(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |5C(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |5C(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |5D(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |5D(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner
|-
| style="background-color:#FFFFFF;" |CD
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |75
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|}
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |2A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |2B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |2C
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |2D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |Sp
| style="background-color:#F9F9F9;" |
|}
==Jumping Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |j.A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |40
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft geduckte Gegner
|-
| style="background-color:#FFFFFF;" |j.C
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner
|-
| style="background-color:#FFFFFF;" |j.CD
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |90
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |
|}
==Command Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" | 6A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |Overhead
|-
|}
== Combos ==
== Combos ==
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage
Zeile 4: Zeile 209:
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage
{{KOFXIV_Navi}}

Version vom 20. August 2016, 22:39 Uhr

Matchups

Gameplay Profil

Normals

Standing Normals

Variante Startup Active Recovery Damage Cancel Besonderheiten
5A(c) 25 Sp Trifft auch geduckte Gegner
5A(f) 25 Sp Trifft keine geduckten Gegner
5B(c) 30 Sp
5B(f) 30 -
5C(c) 70 Sp
5C(f) 70 -
5D(c) 70 Sp
5D(f) 80 - Trifft keine geduckten Gegner
CD 75 Sp

Crouching Normals

Variante Startup Active Recovery Damage Cancel Besonderheiten
2A 25 Sp
2B 30 -
2C 70 Sp
2D 80 Sp

Jumping Normals

Variante Startup Active Recovery Damage Cancel Besonderheiten
j.A 40 Sp Trifft geduckte Gegner
j.B 40 - Trifft geduckte Gegner
j.C 70 - Trifft geduckte Gegner
j.D 70 - Trifft keine geduckten Gegner
j.CD 90 -

Command Normals

Variante Startup Active Recovery Damage Cancel Besonderheiten
6A 70 - Overhead


Combos

  • 2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage

D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich

  • D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage


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