Vice(KOFXIV): Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „== Combos == *2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach D,6A, 214C,236A: 26% Damage, wenige…“) |
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= Matchups= | |||
= Gameplay Profil = | |||
= Normals = | |||
==Standing Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |5A(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft auch geduckte Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |5A(f) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |5B(c) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |Sp | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5B(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |5C(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5C(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |5D(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5D(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |CD | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |75 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|} | |||
==Crouching Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |2A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |2B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |2C | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |2D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |Sp | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Jumping Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |j.A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |40 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |j.C | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |j.CD | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |90 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" | 6A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" |Overhead | |||
|- | |||
|} | |||
== Combos == | == Combos == | ||
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage | *2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage | ||
Zeile 4: | Zeile 209: | ||
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich | D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich | ||
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage | *D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage | ||
{{KOFXIV_Navi}} |
Version vom 20. August 2016, 22:39 Uhr
Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
5A(c) | 25 | Sp | Trifft auch geduckte Gegner | |||
5A(f) | 25 | Sp | Trifft keine geduckten Gegner | |||
5B(c) | 30 | Sp | ||||
5B(f) | 30 | - | ||||
5C(c) | 70 | Sp | ||||
5C(f) | 70 | - | ||||
5D(c) | 70 | Sp | ||||
5D(f) | 80 | - | Trifft keine geduckten Gegner | |||
CD | 75 | Sp |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
2A | 25 | Sp | ||||
2B | 30 | - | ||||
2C | 70 | Sp | ||||
2D | 80 | Sp |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
j.A | 40 | Sp | Trifft geduckte Gegner | |||
j.B | 40 | - | Trifft geduckte Gegner | |||
j.C | 70 | - | Trifft geduckte Gegner | |||
j.D | 70 | - | Trifft keine geduckten Gegner | |||
j.CD | 90 | - |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
6A | 70 | - | Overhead |
Combos
- 2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage
D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich
- D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage
- Hauptartikel: The King of Fighters XIV
- Japan Team: Kyo Kusanagi, Benimaru Nikaido, Goro Daimon
- Fatal Fury Team: Terry Bogard, Andy Bogard, Joe Higashi
- AOF Team: Ryo Sakazaki, Robert Garcia, Yuri Sakazaki
- Psycho Soldier Team: Athena Asamiya, Sie Kensou, Chin Gentsai
- Ikari Warriors Team: Ralf Jones, Clark Still, Leona Heidern
- Women Fighters Team: King, Mai Shiranui, Alice
- China Team: Shun'Ei, Tung Fu Rue, Meitenkun
- Kim Team: Kim Kaphwan, Gang-il, Luong
- Yagami Team: Iori Yagami, Mature, Vice
- K' Team: K', Kula Diamond, Maxima
- Southtown Team: Geese, Billy Kane, Hein
- Villains Team: Xanadu, Chang Koehan, Choi Bounge
- Mexico Team: Ramon, Angel, King of Dinosaurs
- Official Invitation Team: Sylvie Paula Paula, Kukri, Mian
- Another World Team: Nakoruru, Mui Mui, Love Heart
- South America Team: Nelson, Zarina, Bandeiras
- Bosses: Antonov, Verse