I-No(GGXXAC): Unterschied zwischen den Versionen
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'''2D in HCL geht gegen:''' | '''2D in HCL geht gegen:''' | ||
*Eddie, Millia, | *Eddie, Millia, Zappa | ||
'''geht nicht gegen:''' | '''geht nicht gegen:''' | ||
*Jam, ... | *Jam, ... | ||
'''hoverdash->airdash j.K/j.S geht nicht gegen crouching:''' | |||
*Zappa, ... | |||
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=== Diverse HCL FRC Combos === | === Diverse HCL FRC Combos === | ||
'''Corner Combos gegen stehende Gegner mit air dash j.S,HS,D:''' | '''Into Corner Combos gegen stehende Gegner mit air dash j.S,HS,D:''' | ||
*'''vs ABA, 25% Tension, 191 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,5P/2P,S(c), sj.S,j.HS,j.236K | *'''vs ABA, 25% Tension, 191 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,5P/2P,S(c), sj.S,j.HS,j.236K | ||
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*'''vs Jam, Millia, 25% Tension, 234/268 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,S(c),j.S,j.HS,j.236K | *'''vs Jam, Millia, 25% Tension, 234/268 Schaden:''' j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,S(c),j.S,j.HS,j.236K | ||
'''Into Corner Combos, geduckter gegner:''' | |||
*'''vs Zappa, 25% Tension, 224 Schaden:''' j.S,\/,S(c),2HS,2D,HCL FRC air dash j.S,HS,D, max delay VCL,\/, S(c),j.S,j.HS,j.236K. Bei weniger Hits am Anfang und je nach spacing geht eine volle Air Loop nach dem S(c) relaunch. | |||
'''Midscreen Combos gegen stehende Gegner:''' | '''Midscreen Combos gegen stehende Gegner:''' |
Version vom 24. November 2012, 15:08 Uhr
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Liste japanischer I-No Spieler
- Koichi, lila
- Yossan, weiß
- Ten, default?
- Akitan, blau
Combos
Anmerkung:
HCL = Horizontal Chemical Love, 632146K
VCL = Vertical Chemical Love, 632146S
2D in HCL geht gegen:
- Eddie, Millia, Zappa
geht nicht gegen:
- Jam, ...
hoverdash->airdash j.K/j.S geht nicht gegen crouching:
- Zappa, ...
Anti-Air
May(137/156 DMG) [5P,(,5P,)] oder [6P,S(c),] sj.P,S,HS,HCL FRC air dash j.HS,j.236K
Diverse HCL FRC Combos
Into Corner Combos gegen stehende Gegner mit air dash j.S,HS,D:
- vs ABA, 25% Tension, 191 Schaden: j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,5P/2P,S(c), sj.S,j.HS,j.236K
- vs Eddie, 25% Tension, 230 Schaden: j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,2P,S(c),sj.S,sj.HS,sj.236K
- vs Jam, Millia, 25% Tension, 234/268 Schaden: j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D, max delay j.VCL,\/,S(c),j.S,j.HS,j.236K
Into Corner Combos, geduckter gegner:
- vs Zappa, 25% Tension, 224 Schaden: j.S,\/,S(c),2HS,2D,HCL FRC air dash j.S,HS,D, max delay VCL,\/, S(c),j.S,j.HS,j.236K. Bei weniger Hits am Anfang und je nach spacing geht eine volle Air Loop nach dem S(c) relaunch.
Midscreen Combos gegen stehende Gegner:
- vs Eddie, Millia, 25% Tension, 197/227 Schaden: j.S,\/,S(c),2HS,HCL FRC air dash j.S,HS,D,VCL,\/, Okizeme mit 2147P
Midscreen Combos gegen geduckte Gegner:
- vs Millia, 25% Tension, 179 Schaden: j.S,\/,S(c),2D,HCL FRC air dash j.D,VCL,\/, Okizeme mit 2147P
- vs Eddie, 25% Tension, 185 Schaden: j.S,\/,S(c),6P,HS,HCL FRC air dash j.D,VCL,\/, Okizeme mit 2147P
- vs Jam, 25% Tension, 214 Schaden: j.S,\/,S(c),6P,HS,HCL FRC air dash j.S,VCL,\/, d.S,dj.S,dj.HS,dj.236K
late D Overhead Combos
- vs Jam, 193 Schaden: j.D nahe der ecke, max delay j.VCL,\/,S(c),j.S,j.HS,j.236S,\/,S(c),sj.S,jHS,j.236P, link air dash j.HS,j.236[K]
Combos aus Corner 41236S
geht nicht gegen ABA, Johnny, ...
- Gegen:
May, 147/209 Schaden
Bridget, 151/210 Schaden
Baiken, -/231 Schaden
Dizzy[B], 154/207 Schaden
Millia[B], 161/219 Schaden
Sol, 135[B]/200 Schaden
Eddie, 138[B]/213[C]
Ky, 144[D]/207[C]
Testa, xxx[x]/206[C]
- [A]:(2K,6P,...)41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236[P] (kurz gedrückt halten), link air dash j.HS,j.236K <- entweder 236P oder 236K gedrückt halten, damit die Combo Knockdown macht.
- [B]:(2K,6P,...)41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236K
- [C]:41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236P, link air dash j.HS,j.236P, link j.236K
- [D]:2K,6P,41236S,5K, j.S,j.HS,j.236S,\/, S(c), sj.S,j.HS,j.236P, link air dash j.S,j.HS,j.236K
- vs Millia, 249 DMG: 41236S,5K, j.S,j.HS,j.236S,\/,S(c),VCL, link S(c),j.S,j.HS,j.236K
- vs Slayer, 210 DMG: 41236S CH, j.HS,j.236P, link air dash j.HS,j.236S,\/, S(c), sj.S,HS,j.236P, link air dash j.HS,j.236P, link j.236K. Quelle
- 25% Tension
- Testa (158 DMG): corner 2K,6P,41236S, 5K, Tigerknee/Jump Install HCL, FRC airdash, j.S,j.VCL,\/, S(c),VCL, link S(c),j.S,j.HS,j.236K
- May (168 DMG): corner 2K,6P,41236S, 5K, Tigerknee/Jump Install HCL, FRC airdash, j.S,j.VCL,\/, S(c),VCL, link S(c),jump oder superjump j.S,j.HS,j.236P, link air dash j.HS,j.236K
Combos aus Wurf:
- gegen Sol, ABA*, 108/94 DMG: Corner Wurf, FRC, instant j.S,HS,j.236S,\/,S(c), sj.S,HS,j.236P, link air dash j.HS,(j.236P*,)j.236K
- gegen Testa, 114 DMG: Corner Wurf, FRC, instant j.HS,j.236P, link air dash j.S,HS,236S,\/, S(c), sj.S,HS,j.236P, link air dash j.HS,j.236K
- gegen May(118),Baiken(134),Millia(138): Corner Wurf, FRC, instant j:HS,j.236P, link air dash j.HS,j.236S,\/,S(c), sj.S,HS,j.236P, link air dash j.HS,j.236K (K kurz halten bei Baiken)
- gegen Robo-Ky(96): Corner Wurf, 6FRC6, j.S,dj.S,dj.HS,j.236S,\/,S(c),j.S,j.HS,j.236P,air dash j.S,j.HS,j.236K
Dust Combos
- gegen May, 167 DMG: Corner D, j.HS,j.VCL,\/,S(c),VCL,S(c), sj.S,jHS,j.236P, air dash j.HS,j.236K
- gegen ABA, 147 DMG: Corner D, j.HS,j.VCL,\/, HS, j.HS,j.236S,\/,S(c),sj.S,j.HS,j.236P, air dash j.S,j.HS,j.236 delay [K]
- gegen Robo-Ky, 141 DMG: Corner D, j.HS,j.VCL,\/,S(c),VCL,S(c),j.S,j.HS,j.236P, air dash j.S,j.HS,j.236K
Combos mit j.236D
- vs Millia, 222 Schaden: höchstens 1/3 Stage zur Ecke, j.S,\/,S(c),6P,5HS,2369D, später 236[P],]P[, air dash j.HS,j.VCL (knockdown)