Ralf Jones(KOFXIII): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
(Die Seite wurde neu angelegt: „{{KOF XIII Character | portrait= Image:KOFXII_.jpg }} = Matchups= = Gameplay Profil = = Normals & Command Normals = ==Standing Normals== ==Crouching Normal…“) |
|||
(19 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
{{KOF XIII Character | {{KOF XIII Character | ||
| portrait= [[Image: | | portrait = [[Image:KOFXIII_Ralf_Jones.png]] | ||
| name = Ralf Jones | |||
| jname = ラルフ・ジョーンズ | |||
}} | }} | ||
= Matchups= | = Matchups= | ||
= Gameplay Profil = | = Gameplay Profil = | ||
= | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80(40+40) | |||
| style="background-color:#F9F9F9;" |S (1st Hit) | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
=Command | |||
= Special Moves = | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
= Desperation Moves= | ! style="width:60px;background-color:#E5E5E5;" | Variante | ||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
== | ! style="width:60px;background-color:#E5E5E5;" | Active | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Recovery | ||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |df+A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |65 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
== Special Moves == | |||
[http://www.youtube.com/watch?v=AHHweXH8oIc Video mit allen Specials] | |||
*'''QCF+P (Explosive Hammer):''' A-Version ist schneller als die C-Version, aber letztere hat genug Vorteil, um in [b],fP zu linken - unerlässlich in Combos. | |||
**'''EX:''' Hat Guard Points und verursacht Collapse (Juggles danach möglich). | |||
*'''QCB+P (Bakudan Ralf Punch):''' A Version = winziger, C Version = riesiger Atompilz. Juggelt. guter Move auf whiff, um Meter zu bauen, ansonsten brauchbar für Pressure. | |||
**'''EX:''' Hat 3 Hits und ist schneller, combot z.B. aus C(c). | |||
*'''Mash P (Vulcan Punch):''' Drive & Super Cancel OK. | |||
**'''EX:''' launcht den Gegner. | |||
*'''j.QCF+P (Air Bakudan Punch):''' Air Dive, der Knockdown verursacht. Overhead. Kann aus z.B. j.A gecancelt werden für ein 50 50 Mixup zwischen j.A,landen, low oder j.A,j.236P. | |||
**'''EX:''' Hat Guard Points. | |||
*'''[b],fP (Gatling Attack):''' C-Version launcht, hat aber mehr Startup. Drive & Super Cancel OK (auf allen hits). | |||
**'''EX:''' mehr Hits, launcht (aber kein Juggle möglich). | |||
== Desperation Moves == | |||
*'''QCF,QCF+P (Galactica Phantom):''' 220 Schaden. | |||
**'''EX:''' schneller, combot so auch aus Light Hits. 360 Schaden. | |||
*'''QCB,HCF+K:''' combot auch aus z.B. 2A. 235 Schaden. Eignet sich vor allem als Combo Ender. | |||
*'''HCB, HCB+PP:''' Neo-MAX. 486 Schaden. | |||
== Combos == | |||
*'''(j.C,\/,)cr.B, cr.A, [b],f+C:''' 138/200 Schaden. | |||
*'''j.C,\/,(D oder C,df+A,) QCF+C, link [b],f+C:''' 261/283 Schaden. | |||
'''Mit Meter:''' | |||
*'''cr.B, cr.A, [b],f+A, Drive Cancel QCF+C, [b],f+C:''' ''[50% HD-Gauge]'' 228 Schaden. | |||
*'''j.C,\/,C,df+A,QCF+PP, link QCF+C, link [b],f+C:''' ''[1 Stock]'' 361 Schaden. | |||
*'''j.C,\/,(D oder C,df+A,) QCF+C, link [b],f+A, Drive Cancel QCF+C, dann:''' | |||
**'''link [b],f+C:''' ''[50% HD-Gauge]'' 345/361 Schaden. | |||
**'''(link cr.C,) link QCB,HCF+K:''' ''[50% HD-Gauge, 1 Stock]'' 470/482 Schaden. Der cr.C trifft nur in der Ecke nach j.C,\/,C,df+A. 527 Schaden. | |||
**'''link QCF,QCF+PP:''' ''[50% HD-Gauge, 2 Stocks]'' 490/496 Schaden. <- lohnt nicht | |||
*'''Corner j.C,\/,C,df+A,QCF+PP, link QCF+C, link später [b],f+A (2 Hits), Drive Cancel QCB+C, dann:''' | |||
**'''link [b],f+C:''' ''[50% HD-Gauge, 1 Stock]'' 452 Schaden. <- lohnt nicht | |||
**'''link QCB,HCF+K:''' ''[50% HD-Gauge, 2 Stocks]'' 558 Schaden. | |||
'''Arcade-Combos:''' | |||
*'''Combo in 5C,236C, link [4],6A, Drive Cancel auf dem 2. Hit in 236C, link 2D.''' Beispielcombo, die 236C und [4],6A benutzt. | |||
*'''j.C,\/,5C,236C, link 2C,2141236K:''' [1 Stock, 420 Schaden]'' | |||
**'''j.C,\/,5C,236C, link [4],6A, link 2C,2141236K:''' ''[1 Stock, 50% HD, 482 Schaden]'' | |||
==Änderungen in der Konsolenversion gegenüber der Arcadeversion== | |||
*QCF+C hat weniger Recovery, linkt in [b],f+C. | |||
*QCF+PP hat weniger Startup und combot jetzt aus schweren Angriffen. | |||
*Ralf kann sich jetzt während Mash P (auch EX Version) nach vorne bewegen. | |||
*Beide Versionen von Galactica Phantom können jetzt aufgecharged werden. | |||
*cr.D hat weniger Recovery. | |||
= Externe Links = | = Externe Links = | ||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} | ||
[[Category:Male Character]] | [[Category:Male Character]] |
Aktuelle Version vom 7. Februar 2012, 12:14 Uhr
Ralf Jones | |
(ラルフ・ジョーンズ) | |
![]() | |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | S | |||
s.B | 30 | S | |||
s.C | 80 | nein | |||
s.D | 80 | nein | |||
cl.C | 80(40+40) | S (1st Hit) | |||
cl.D | 70 | S |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | 25 | S | |||
c.B | 30 | S,C | |||
c.C | 70 | S | |||
c.D | 80 | S |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | |||||
ju.B | |||||
ju.C | |||||
ju.D | |||||
j.A | 45 | ||||
j.B | 45 | ||||
j.C | 72 | ||||
j.D | 70 |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
df+A | 65 | S | |||
Special Moves
- QCF+P (Explosive Hammer): A-Version ist schneller als die C-Version, aber letztere hat genug Vorteil, um in [b],fP zu linken - unerlässlich in Combos.
- EX: Hat Guard Points und verursacht Collapse (Juggles danach möglich).
- QCB+P (Bakudan Ralf Punch): A Version = winziger, C Version = riesiger Atompilz. Juggelt. guter Move auf whiff, um Meter zu bauen, ansonsten brauchbar für Pressure.
- EX: Hat 3 Hits und ist schneller, combot z.B. aus C(c).
- Mash P (Vulcan Punch): Drive & Super Cancel OK.
- EX: launcht den Gegner.
- j.QCF+P (Air Bakudan Punch): Air Dive, der Knockdown verursacht. Overhead. Kann aus z.B. j.A gecancelt werden für ein 50 50 Mixup zwischen j.A,landen, low oder j.A,j.236P.
- EX: Hat Guard Points.
- [b],fP (Gatling Attack): C-Version launcht, hat aber mehr Startup. Drive & Super Cancel OK (auf allen hits).
- EX: mehr Hits, launcht (aber kein Juggle möglich).
Desperation Moves
- QCF,QCF+P (Galactica Phantom): 220 Schaden.
- EX: schneller, combot so auch aus Light Hits. 360 Schaden.
- QCB,HCF+K: combot auch aus z.B. 2A. 235 Schaden. Eignet sich vor allem als Combo Ender.
- HCB, HCB+PP: Neo-MAX. 486 Schaden.
Combos
- (j.C,\/,)cr.B, cr.A, [b],f+C: 138/200 Schaden.
- j.C,\/,(D oder C,df+A,) QCF+C, link [b],f+C: 261/283 Schaden.
Mit Meter:
- cr.B, cr.A, [b],f+A, Drive Cancel QCF+C, [b],f+C: [50% HD-Gauge] 228 Schaden.
- j.C,\/,C,df+A,QCF+PP, link QCF+C, link [b],f+C: [1 Stock] 361 Schaden.
- j.C,\/,(D oder C,df+A,) QCF+C, link [b],f+A, Drive Cancel QCF+C, dann:
- link [b],f+C: [50% HD-Gauge] 345/361 Schaden.
- (link cr.C,) link QCB,HCF+K: [50% HD-Gauge, 1 Stock] 470/482 Schaden. Der cr.C trifft nur in der Ecke nach j.C,\/,C,df+A. 527 Schaden.
- link QCF,QCF+PP: [50% HD-Gauge, 2 Stocks] 490/496 Schaden. <- lohnt nicht
- Corner j.C,\/,C,df+A,QCF+PP, link QCF+C, link später [b],f+A (2 Hits), Drive Cancel QCB+C, dann:
- link [b],f+C: [50% HD-Gauge, 1 Stock] 452 Schaden. <- lohnt nicht
- link QCB,HCF+K: [50% HD-Gauge, 2 Stocks] 558 Schaden.
Arcade-Combos:
- Combo in 5C,236C, link [4],6A, Drive Cancel auf dem 2. Hit in 236C, link 2D. Beispielcombo, die 236C und [4],6A benutzt.
- j.C,\/,5C,236C, link 2C,2141236K: [1 Stock, 420 Schaden]
- j.C,\/,5C,236C, link [4],6A, link 2C,2141236K: [1 Stock, 50% HD, 482 Schaden]
Änderungen in der Konsolenversion gegenüber der Arcadeversion
- QCF+C hat weniger Recovery, linkt in [b],f+C.
- QCF+PP hat weniger Startup und combot jetzt aus schweren Angriffen.
- Ralf kann sich jetzt während Mash P (auch EX Version) nach vorne bewegen.
- Beide Versionen von Galactica Phantom können jetzt aufgecharged werden.
- cr.D hat weniger Recovery.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate