Jade(MK9): Unterschied zwischen den Versionen
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== Chain Combos == | |||
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
<tr> | |||
<td> Staff Strikes | |||
</td><td> b+FP | |||
</td><td> 5-2-3(9%) | |||
</td><td> H | |||
</td><td> ja | |||
</td><td> nein | |||
</td><td> + | |||
</td><td> -viel | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Rising Pole | |||
</td><td> b+BP | |||
</td><td> 7% | |||
</td><td> H | |||
</td><td> nein | |||
</td><td> NA | |||
</td><td> NA | |||
</td><td> - | |||
</td><td> Launch / Juggle | |||
</td></tr><tr> | |||
<td> Upwards Thrust | |||
</td><td> f+BP | |||
</td><td> 5% | |||
</td><td> H | |||
</td><td> ja | |||
</td><td> nein | |||
</td><td> 0 | |||
</td><td> -safe | |||
</td><td> kann geduckt werden. | |||
</td></tr><tr> | |||
<td> Gut Kick | |||
</td><td> b+FK | |||
</td><td> 5% | |||
</td><td> H | |||
</td><td> ja | |||
</td><td> nein | |||
</td><td> + | |||
</td><td> +minimal | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Pole Vault | |||
</td><td> u+FK | |||
</td><td> 9%-3% (11%) | |||
</td><td> H | |||
</td><td> nein | |||
</td><td> NA | |||
</td><td> NA | |||
</td><td> -minimal | |||
</td><td> launcht | |||
</td></tr><tr> | |||
<td> Pole Check | |||
</td><td> FP-BP-BP | |||
</td><td> 3%-3%-5%(10%) | |||
</td><td> H-H-H | |||
</td><td> 1. + 2. Hit | |||
</td><td> nein | |||
</td><td> 0/0/NA | |||
</td><td> 0/0/-des Grauens | |||
</td><td> 1. Hit whifft gegen duckende Gegner. Knockback + Roll OK. | |||
</td></tr><tr> | |||
<td> Jade Charge | |||
</td><td> b+FP-f+FP | |||
</td><td> 5%-3%-2%+6%(15%) | |||
</td><td> H-H | |||
</td><td> 1. Hit | |||
</td><td> nein | |||
</td><td> +/NA | |||
</td><td> -viel/-viel | |||
</td><td> Knockdown + Roll OK | |||
</td></tr><tr> | |||
<td> Majestic | |||
</td><td> BP-FP-BP | |||
</td><td> 5%-3%-6% (14%) | |||
</td><td> H-H-H | |||
</td><td> 1.+2. Hit | |||
</td><td> nein | |||
</td><td> +/+/NA | |||
</td><td> 0/-/-safe | |||
</td><td> 1. Hit whifft gegen Crouch. Knockdown + Roll OK | |||
</td></tr><tr> | |||
<td> Noble Lift | |||
</td><td> f+FP-BP | |||
</td><td> 7%+5%(11%) | |||
</td><td> H-H | |||
</td><td> 1. Hit | |||
</td><td> N/A | |||
</td><td> -/NA | |||
</td><td> -/0 | |||
</td><td> Launch | |||
</td></tr><tr> | |||
<td> Regal Assault | |||
</td><td> FK-FK-FK | |||
</td><td> 7%-3%-5% (14%) | |||
</td><td> H-H-H | |||
</td><td> 1.+2. Hit | |||
</td><td> 3. Hit | |||
</td><td> +/+/+ | |||
</td><td> 0/0/0* | |||
</td><td> 2. und 3. Hit whiffen, wenn der 1. tief geblockt wird. Bei stehendem Block generell auch whiffs. | |||
</td></tr><tr> | |||
<td> Blue Blood | |||
</td><td> b+FK-FK | |||
</td><td> 3%-7%(9%) | |||
</td><td> H-H | |||
</td><td> 1. Hit | |||
</td><td> nein | |||
</td><td> +/+ | |||
</td><td> -/0 | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Power Intrusion | |||
</td><td> f+FK-FP-BP | |||
</td><td> 5%-2%&2-6% (14%) | |||
</td><td> H&H-H-H | |||
</td><td> 2. und 2. Hit | |||
</td><td> nein | |||
</td><td> +/+/NA | |||
</td><td> 0/-viel/-safe | |||
</td><td> Knockback + Roll OK. | |||
</td></tr><tr> | |||
<td> Deadly Rush | |||
</td><td> f+BK,FP | |||
</td><td> 7%-2%&6% (15%) | |||
</td><td> H-M&M | |||
</td><td> 1. Hit | |||
</td><td> nein | |||
</td><td> +viel/NA | |||
</td><td> -/0 | |||
</td><td> 1 Hit kann geduckt werden. Knockdown | |||
</td></tr><tr> | |||
<td> Pure Kicks | |||
</td><td> f+BK-FK | |||
</td><td> 7%-9% (15%) | |||
</td><td> H-H | |||
</td><td> 1. Hit | |||
</td><td> nein | |||
</td><td> +viel/NA | |||
</td><td> -/0 | |||
</td><td> Knockdown + Roll OK | |||
</td></tr><tr> | |||
<td> Deception | |||
</td><td> f+BK-b+BK | |||
</td><td> 7%-7% (13%) | |||
</td><td> H-L | |||
</td><td> 1. Hit | |||
</td><td> nein | |||
</td><td> 0/NA | |||
</td><td> -/0 | |||
</td><td> Knockdown + Roll OK | |||
</td></tr><tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
</table> | |||
== Specials == | == Specials == | ||
*QCF+FP: Boomerang | *QCF+FP: Boomerang |
Version vom 30. April 2011, 11:16 Uhr
Chain Combos
Name | Input | Schaden | H/M/L | Cancel | Hitstun Break? | +/- Hit | +/- Block | Anmerkung |
---|---|---|---|---|---|---|---|---|
Staff Strikes | b+FP | 5-2-3(9%) | H | ja | nein | + | -viel | |
Rising Pole | b+BP | 7% | H | nein | NA | NA | - | Launch / Juggle |
Upwards Thrust | f+BP | 5% | H | ja | nein | 0 | -safe | kann geduckt werden. |
Gut Kick | b+FK | 5% | H | ja | nein | + | +minimal | |
Pole Vault | u+FK | 9%-3% (11%) | H | nein | NA | NA | -minimal | launcht |
Pole Check | FP-BP-BP | 3%-3%-5%(10%) | H-H-H | 1. + 2. Hit | nein | 0/0/NA | 0/0/-des Grauens | 1. Hit whifft gegen duckende Gegner. Knockback + Roll OK. |
Jade Charge | b+FP-f+FP | 5%-3%-2%+6%(15%) | H-H | 1. Hit | nein | +/NA | -viel/-viel | Knockdown + Roll OK |
Majestic | BP-FP-BP | 5%-3%-6% (14%) | H-H-H | 1.+2. Hit | nein | +/+/NA | 0/-/-safe | 1. Hit whifft gegen Crouch. Knockdown + Roll OK |
Noble Lift | f+FP-BP | 7%+5%(11%) | H-H | 1. Hit | N/A | -/NA | -/0 | Launch |
Regal Assault | FK-FK-FK | 7%-3%-5% (14%) | H-H-H | 1.+2. Hit | 3. Hit | +/+/+ | 0/0/0* | 2. und 3. Hit whiffen, wenn der 1. tief geblockt wird. Bei stehendem Block generell auch whiffs. |
Blue Blood | b+FK-FK | 3%-7%(9%) | H-H | 1. Hit | nein | +/+ | -/0 | |
Power Intrusion | f+FK-FP-BP | 5%-2%&2-6% (14%) | H&H-H-H | 2. und 2. Hit | nein | +/+/NA | 0/-viel/-safe | Knockback + Roll OK. |
Deadly Rush | f+BK,FP | 7%-2%&6% (15%) | H-M&M | 1. Hit | nein | +viel/NA | -/0 | 1 Hit kann geduckt werden. Knockdown |
Pure Kicks | f+BK-FK | 7%-9% (15%) | H-H | 1. Hit | nein | +viel/NA | -/0 | Knockdown + Roll OK |
Deception | f+BK-b+BK | 7%-7% (13%) | H-L | 1. Hit | nein | 0/NA | -/0 | Knockdown + Roll OK |
Name | Input | Schaden | H/M/L | Cancel | Hitstun Break? | +/- Hit | +/- Block | Anmerkung |
Specials
- QCF+FP: Boomerang
- QCB+FP: Boomerang Up
- QCF+FK: Boomerang Down
- QCF+BK: Shadow Kick
- b,f+FK: Shadow Flash
- QCB+BP: Staff Overhead
- QCF+BP: Staff Grab
Combos
- j.P, b.FP, Staff Overhead, ff, b.BP, ff, FP, ff, FP-BP, Staff Grab (37%DMG)
- j.P, b.FP, Staff Overhead, ff, b.BP, ff, b.FK-BP, Staff Grab (39%DMG)
- j.P, b.FP, Staff Overhead, ff, b.BP, ff, b.FK-BP, Shadow Kick, Shadow Kick (39%DMG)
Scorpion, Liu Kang, Kung Lao, Sub-Zero, Sindel, Ermac, Reptile, Kitana, Johnny Cage, Jade, Mileena, Nightwolf, Cyrax, Noob Saibot, Human Smoke, Sektor, Sonya, Jax, Kano, Stryker, Shang Tsung, Baraka, Kabal, Raiden, Sheeva, Kratos
Cyber Sub Zero
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