Zen (Rumble Fish 2)
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Matchups
Gameplay Profil
Normals & Command Normals
Standing Normals
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
s.LP | Nein | ||||||
s.LK | Nein | ||||||
s.HP | Nein | ||||||
s.HK | Nein | ||||||
close.LP | Nein | ||||||
close.LK | Nein | ||||||
close.HP | Nein | ||||||
close.HK | Nein |
Crouching Normals
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
cr.LP | Nein | ||||||
cr.LK | Nein | ||||||
cr.HP | Nein | ||||||
cr.HK | Nein |
Jumping Normals
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
j.LP | Nein | ||||||
j.LK | Nein | ||||||
j.HP | Nein | ||||||
j.HK | Nein | ||||||
neutral j.LP | Nein | ||||||
neutral j.LK | Nein | ||||||
neutral j.HP | Nein | ||||||
neutral j.HK | Nein |
Command Moves
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
f.HP | |||||||
f.HK |
Throws
Variante | Startup | Active | Recovery | Dmg | Tech | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
b/f.HP | |||||||
b/f.HK |
Special Moves
- 斬震拳
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcf.LP | |||||||
qcf.HP |
- Dis Speschäl Will be farther erläutert very bald.
- 壊迅撃
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcb.LP | |||||||
qcb.HP |
- Dis Speschäl Will be farther erläutert very bald.
- 旋轟拳
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
dp.LP | |||||||
dp.HP |
- Dis Speschäl Will be farther erläutert very bald.
- 牙砕脚
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcf.LK | |||||||
qcf.HK |
- Dis Speschäl Will be farther erläutert very bald.
- 禍魂法
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
dd.LK | |||||||
dd.HK |
- Dis Speschäl Will be farther erläutert very bald.
Offensive Super Moves
- 劫迅烈震撃
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
f, hcf.LP | |||||||
f, hcf.HP |
- Ein Super, der 1/3 von der Offensive Super-Bar abzieht.
Defensive Super Moves
- 咆震衝
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
2x qcb.LP | |||||||
2x qcb.HP |
- Ein Super, der 2/3 von der Defensive Super-Bar abzieht.
Critical Super Moves
- 羅喉
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcf, hcb.LP | |||||||
qcf, hcb.HP |
- Verbraucht beide Super-Leisten komplett.
- 轟雷旋武
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
hcb, f.LK | |||||||
hcb, f.HK |
- Follow Up: HK, HP, LK, LP, LP, LK, HP, qcb.P - Verbraucht beide Super-Leisten komplett.