Vice
(バイス)
KOFXIII Vice.png
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}


Matchups

Gameplay Profil

HAYAKUUUUUU

Normals

Standing Normals

Variante Startup Active Recovery Damage Cancel
s.A 25
s.B 30
s.C(c) 70
s.C(f) 80
s.D(c) 70
s.D(f) 70
CD 75

Crouching Normals

Variante Startup Active Recovery Damage Cancel
c.A 25 C,S
c.B 30 C,S
c.C 70
c.D 80

Jumping Normals

Variante Startup Active Recovery Damage Cancel
j.A 40
j.B 40
j.C 70
j.D 68
j.CD 80

Command Normals

Variante Startup Active Recovery Damage Cancel
-
-

Special Moves

Video mit allen Specials

  • HCF+K (Deicide): Zieht den Gegner ran, macht kein Schaden. B Version schneller aber weniger Reichweite als D Version.
    • EX: EX Pull, bietet genug Vorteil, um z.B. einen 5C danach zu linken.
  • HCB,F+P (Gorefest): 133 Schaden. Command Grab.
    • EX: EX Grab.
  • SRK+P (Splash): 100 Schaden. C Version fliegt weiter als A Version.
    • EX: 150 Schaden.
  • QCB+P (Mayhem): A Version = 60 Schaden, C Version 90 Schaden. A Version schneller.
    • QCF+P: Followup. Insgesamt 155 / 185 Schaden.
  • EX: EX Tackle. 160 Schaden.
    • QCF+P: Followup. insgesamt 255 Schaden.

Desperation Moves & Neo MAX

  • 2xHCB+K (Negative Gain): [220 Schaden, 1 Stock]
    • EX: [340 Schaden, 2 Stocks] HSDM Version.
  • j.1236982,P (Overkill): [x Schaden, 1 Stock] 220 Schaden. Air Super, zählt als Grab. Kann in der Konsolenversion gecombot werden.
  • QCB,HCF+PP (Awakening): [450 Schaden, 2 HD, 3 Stocks] Neo-MAX.

Combos (Konsole

Combos (Arcade)

[Anmerkung: Alle Combos für die Arcadeversion]

  • 2B,2B,[2B,]QCB+A,QCF+P: 197 / 216 Schaden.
  • 5C/D,6A,QCB+C,QCF+P: xxx Schaden.
  • Anti-Air QCB+PP, link 5D,HCF+KK, link 5D,6A,QCB+C,QCF+P: 2 Stocks, xxx Schaden
  • 'Anti-Air 5A oder jump up j.B oder j.CD CH?,\/,HCF+KK, link 5D,6A,QCB+C,QCF+P: 1 Stock, xxx Schaden
  • Anti-Air, \/, HCF+KK,5D,6A,QCB+C,HCF+KK,5D,6A,QCB+C,QCF+P 2 Stocks, 1 HD Gauge, xxx Schaden
  • Anti-Air, \/, HCF+KK,[5D,6A,QCB+C,HCF+KK,]x2, 5D,6A,QCB+PP,QCF+P 3 Stocks, 2 HD Gauge, xxx Schaden

HD Combos (Arcade)

[Anmerkung: alle Combos für die Arcadeversion.]

  • 5D,6A,BC, [5D,6A,214C,41236BD]xN, 5D,6A,214C,236P [2 HD, X Stocks]
  • 5D,6A,BC, [5D,6A,214C,41236BD]x2, 5D,6A,2141236PP [2 HD, 5 Stocks]

Veränderungen in der Konsolenversion gegenüber der Arcadeversion

• Strong Mayhem has better recovery. It’s possible to follow up if you hit on the end of the move • Close HK,HK target combo added. Can only be cancelled during HD • Jump CD is faster • EX Mayhem is faster • Strong Mayhem can combo after strong Decide • EX Decide recovery reduced. Easier to follow up with normal • Splash (includes follow up version) can now be cancelled with Overkill when it hits • Overkill is now max cancellable • Inputs for Overkill made easier. The last input may now be any down direction • Damage adjustments: 1. Cancel f+LP from 70 to 45 2. Overkill from 220 to 200 3. EX Mayhem from 160 to 120

Externe Links

Navigation