K'(KOFXI): Unterschied zwischen den Versionen

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*Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll.
*Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll.


== Strategy & Okizeme==
= Strategy & Okizeme=
==DOWN Okizeme==
==DOWN Okizeme==
'''Midscreen'''
'''Midscreen'''
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*K.O. with 2363214E, superjump back j.E,\/, 5A whiff, walk back, superjump j.C: see [https://youtu.be/cQvV3k_nZLE?t=697 here]
*K.O. with 2363214E, superjump back j.E,\/, 5A whiff, walk back, superjump j.C: see [https://youtu.be/cQvV3k_nZLE?t=697 here]
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 u-rasia]
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 u-rasia]
==Strategy==
===Smalljump C Crossups===
Smalljump C crossups work either from point blank (easy) or from dash / hyperhop (harder timing). They work against everyone except...
*Gato, Gai, Silber (too tall)
*Malin, Momoko (too small)


=== 5A(c) Table ===
=== 5A(c) Table ===
19.065

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