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Zeile 39: | Zeile 39: | ||
| 5B(f)|| 6 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | | 5B(f)|| 6 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | ||
|- | |- | ||
| 5C(c)|| 4 || 2+4 || <span style="color: blue;">+0</span> || -1 ||Deals only 4 stun damage. | | 5C(c)|| 4 || 2+4 || <span style="color: blue;">+0</span> || <span style="color: blue;">-1</span> ||Deals only 4 stun damage. | ||
|- | |- | ||
| 5C(f)|| 10 || 5 || -1 || -2 || | | 5C(f)|| 10 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> || | ||
|- | |- | ||
| 5D(c)|| 6 || 1+4 || -8 || -9 || | | 5D(c)|| 6 || 1+4 || <span style="color: blue;">-8</span> || <span style="color: blue;">-9</span> || | ||
|- | |- | ||
| 5D(f)|| 11 || 4 || -4 || -5 || | | 5D(f)|| 11 || 4 || <span style="color: blue;">-4</span> || <span style="color: blue;">-5</span> || | ||
|- | |- | ||
| 5E|| 11 || 5 || KD || -3 || | | 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> || | ||
|- | |- | ||
| 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+3</span> ||Chain Combo. No Special Cancel. Massive advantage on guard. | | 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+3</span> ||Chain Combo. No Special Cancel. Massive advantage on guard. | ||
Zeile 59: | Zeile 59: | ||
| 2C|| 9 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Disjointed hurtbox. | | 2C|| 9 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Disjointed hurtbox. | ||
|- | |- | ||
| 2D|| 8 || 7 || KD || -5 || | | 2D|| 8 || 7 || KD || <span style="color: red;">-5</span> || | ||
|- | |- | ||
| 3D|| 7 || 3+2 || KD || -44 ||Feet invul & Airborne from F5. 26F landing recovery. | | 3D|| 7 || 3+2 || KD || <span style="color: red;">-44</span> ||Feet invul & Airborne from F5. 26F landing recovery. | ||
|- | |- | ||
| j.A|| 6 || 10 ||/|| /|| | | j.A|| 6 || 10 ||/|| /|| | ||
Zeile 85: | Zeile 85: | ||
| 236C|| 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close. | | 236C|| 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close. | ||
|- | |- | ||
| 214A|| 18 || 3|| KD|| -6||Super Cancel (slightly delayed). | | 214A|| 18 || 3|| KD|| <span style="color: red;">-6</span>||Super Cancel (slightly delayed). | ||
|- | |- | ||
| 214C|| 23 || 3|| KD|| -6||Travels forward. Super Cancel (slightly delayed). | | 214C|| 23 || 3|| KD|| <span style="color: red;">-6</span>||Travels forward. Super Cancel (slightly delayed). | ||
|- | |- | ||
| 214B|| 20 || 3+3+4+2|| ?|| ?||Overhead. Invul on feet & airborne from F1. | | 214B|| 20 || 3+3+4+2|| ?|| ?||Overhead. Invul on feet & airborne from F1. | ||
Zeile 93: | Zeile 93: | ||
| 214D|| 25* || 3+5|| ?|| ?||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. | | 214D|| 25* || 3+5|| ?|| ?||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. | ||
|- | |- | ||
| 236B || 6 || 6+2+2|| KD|| -30||Invul on feet & airborne from F2. 27F landing recovery. | | 236B || 6 || 6+2+2|| KD|| <span style="color: red;">-30||Invul on feet & airborne from F2. 27F landing recovery. | ||
|- | |- | ||
| 236D || 15 || 6+3+6|| KD|| -36|| Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. | | 236D || 15 || 6+3+6|| KD|| <span style="color: red;">-36|| Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. | ||
|- | |- | ||
| j.2B/D || / || /|| /|| /||B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed. | | j.2B/D || / || /|| /|| /||B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed. | ||
Zeile 111: | Zeile 111: | ||
| 236236K || 5 || 2+3+3+2+2|| KD|| -63||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. | | 236236K || 5 || 2+3+3+2+2|| KD|| -63||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. | ||
|- | |- | ||
| 214214E || 1|| 28|| -22*|| /||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | | 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | ||
|- | |- | ||
| 214214E(DC) || 1|| ?|| KD|| /||The Dream Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. | | 214214E(DC) || 1|| ?|| KD|| /||The Dream Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. |
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