Adelheid(KOFXI): Unterschied zwischen den Versionen

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| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B(cancel)_1.png]][[bild:kofxi_adelheid_6B(cancel)_2.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Combos from light attacks.
|-
|-
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+3+18*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Combos from heavy attacks. Last hit hard knockdown.
|-
| style="background-color:#F9F9F9;" |'''4B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B(cancel)_1.png]][[bild:kofxi_adelheid_4B(cancel)_2.png]][[bild:kofxi_adelheid_4B(cancel)_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
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