Ash Crimson(KOFXI): Unterschied zwischen den Versionen

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Zeile 55: Zeile 55:
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
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| 4B(cancel)|| [[Bild:kofxi_ash_4B(cancel).png]] ||16 || 2 || ?||
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || +2|| +1||
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| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || ?||
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| 4D(cancel)|| [[Bild:kofxi_ash_4D(cancel).png]] ||9 || 6 || ?||  
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Zeile 67: Zeile 63:
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
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|-
| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || ?||  
| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || +6|| +5||
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|-
| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || ?||  
| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || +3|| +2||
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|-
| 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || ||
| 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || -2|| -3||
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| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || ?||  
| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || KD|| +0||
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Zeile 117: Zeile 113:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || ?|| First Active Frame has different Hitbox than the rest of the projectile.
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || +7*|| +6*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
|-
|-
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| ?|| First Active Frame has different Hitbox than the rest of the projectile.
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| KD|| +11*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
|-
|-
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| ?|| No invul. *=5F startup for the anti-air part (second hitbox).
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| KD|| -10||No invul. *=5F startup for the anti-air part (second hitbox).
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| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| ?|| F1-8 upper body invul.  
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| KD|| -19||F1-8 upper body invul.  
|-
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| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD||Command Grab. Super Cancel.
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD|| /||Command Grab. Super Cancel.
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| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| ?|| F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on.
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| +26*|| +25*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
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| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| F1-7 invul.
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul.
|-
|-
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
|-
|-
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| ?||F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
|}
|}


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{{KOFXI_Navi}}
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