Fighting EX Layer: Unterschied zwischen den Versionen

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{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Infinity
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''RAGE'''
|Spend 10 Blocks of Super Meter.
|Gain the ability to recover Super Meter.
|-
!'''G.CANCEL'''
|Guard 30 Attacks.
|Become able to cancel Guards into Special Attack/Super Combos.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|}


{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Miracle
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''RAGE'''
|While having MAX Super Meter, attack 25 Special Attacks.
|Activate all other Gougi.
|-
!'''HADES'''
|Get knocked down 12 times.
|Gain Super Armor.
|-
!'''S.DRAIN'''
|Drain a total of 99 Super Meter from your opponent.
|Drain Super Meter and Health by getting near your opponent.
|-
!'''UTSUSEMI'''
|Perform a Recovery 5 times.
|Turn invisible during Recoveries.
!'''MAMMOTH'''
|Spend 20 Blocks of Super Meter.
|Increase Damage by 35%.
|}


{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stealth Raptor
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''HUNTING'''
|Dash for a total of 3 seconds
|Forward Dashes become Short Hops.
|-
!'''UTSUSEMI'''
|Perform a Recovery 5 times.
|Turn invisible during Recoveries.
|-
!'''GRAB UP'''
|Land 2 Normal Throws.
|Increase Normal Throw range by 20%.
|-
!'''SPEED UP'''
|Allow 10 seconds to pass in game.
|Increase Movement Speed by 10%.
|
!'''SPEED UP'''
|Allow 10 seconds to pass in game.
|Increase Movement Speed by 10%.
|}


{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Berserker
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''6 CHAIN'''
|Perform 15 Chain Combos.
|Chain Combos become 6 Chains.
|-
!'''PIERCE'''
|Attack your opponent 30 times.
|Normal Attacks deal Chip Damage.
|-
!'''GRAB UP'''
|Land 2 Normal Throws.
|Increase Normal Throw range by 20%.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|-
!'''ERASE'''
|Attack your opponent with Heavy Attacks 3 times.
|Gain the ability to negate projectiles with Heavy Attacks.
|}


===Infinity===
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
'''RAGE'''
|+ Double Face
* Trigger: Spend 10 Blocks of Super Meter.
!'''Name'''
* Effect: Gain the ability to recover Super Meter.
!'''Trigger'''
!'''Effect'''
|-
!'''HEADS/TAILS'''
|Complete 1 Round.
|Win to activate 6 Chain, Lose to activate Hades.
|-
!'''G.CANCEL'''
|Guard 30 Attacks.
|Become able to cancel Guards into Special Attack/Super Combos.
|-
!'''ILLUSION'''
|Receive over 300 points of Damage.
|Become able to escape combos once per round.
|-
!'''GRAB UP'''
|Land 2 Normal Throws.
|Increase Normal Throw range by 20%.
|-
!'''SPEED UP'''
|Allow 10 Seconds to pass in game.
|Increase Movement Speed by 10%.
|}


'''G.CANCEL'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Guard 30 Attacks.
|+ Sky Dancer
* Effect: Become able to cancel Guards into Special Attack/Super Combos.
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''EX ARROW'''
|Attack your opponent with 4 Jump Attacks.
|By inputting Down > Up, you can jump directly to your opponent.
|-
!'''G.BREAK'''
|Attack your opponent wiht 4 Hard Attacks.
|Hard Attacks become Guard Breaks.
|-
!'''ILLUSION'''
|Receive over 300 points of Damage.
|Become able to escape combos once per round.
|-
!'''CHIP UP'''
|Deal 40 points of Chip Damage.
|Increase Chip Damage by 1.
|-
!'''FRENZY'''
|Remain below 50 Health for 6 seconds.
|Increase Damage as your Health is lowered.
|}


'''METER UP'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Attack your opponent 10 times.
|+ Nightmare
* Effect: Increase your Super Meter Gain by 10%.
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''E.DRAIN'''
|Knock your opponent down 4 times.
|Drain Super Meter from a downed opponent.
|-
!'''S.DRAIN'''
|Drain a total of 99 Super Meter from your opponent.
|Drain Super Meter and Health by getting near your opponent.
|-
!'''GHOST'''
|Avoid your opponent for 6 seconds.
|Turn invisible during Forward Dashes.
|-
!'''SPEED UP'''
|Allow 10 Seconds to pass in game.
|Increase Movement Speed by 10%.
|
!'''SPEED UP'''
|Allow 10 Seconds to pass in game.
|Increase Movement Speed by 10%.
|}


'''METER UP'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Attack your opponent 10 times.
|+ Babel
* Effect: Increase your Super Meter Gain by 10%.
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''DESPERATION'''
|Perform Special Attacks or Super Combos 8 times.
|Damage increases the more you land Special Attacks/Super Combos.
|-
!'''G.CANCEL'''
|Guard 30 Attacks.
|Become able to cancel Guards into Special Attack/Super Combos.
|-
!'''M.POWER'''
|Build 5 Bars of Super Meter.
|Damage boost epending on how much Super Meter you have.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|}


'''METER UP'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Attack your opponent 10 times.
|+ Thunderbolt
* Effect: Increase your Super Meter Gain by 10%.
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''TELEPORT'''
|Attack your opponent with an Attack out of a Dash 5 times.
|Teleport directly in front of your opponent when Dashing.
|-
!'''CRITICAL'''
|Avoid your opponent for 12 seconds.
|Gain a large Damage boost for a limited time.
|-
!'''ATK UP'''
|Build 1 Bar of Super Meter.
|Increase Damage by 5%.
|-
!'''METER UP'''
Attack your opponent 10 times.
Increase your Super Meter Gain by 10%.
|-
!'''FRENZY'''
|Remain below 50 health for 6 seconds.
|Increase Damage as your Health is lowered.
|}


{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Fantasista
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''M.GROSS'''
|Perform 2 Reversals.
|Gain Meter when performing Reversals.
|-
!'''P.REVERSAL'''
|Attack 5 Reversals.
|Reversals gain a Damage boost.
|-
!'''DISRUPT'''
|Perform a Super Cancel from a Super Combo 2 times.
|Spend all Super Meter to perform a powerful Super Combo.
|-
!'''ATK UP'''
|Build 1 Bar of Super Meter.
|Increase Damage by 5%.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase your Super Meter Gain by 10%.
|}


===Miracle===
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
'''RAGE'''
|+ Supernova
* Trigger: While having MAX Super Meter, attack 25 Special Attacks.
!'''Name'''
* Effect: Activate all other Gougi.
!'''Trigger'''
!'''Effect'''
|-
!'''OVERLOAD'''
|While having MAX Super Meter, attack 25 Special Attacks.
|Activate all other Gougi.
|-
!'''RAGE'''
|Spend 10 Blocks of Super Meter.
|Gain the ability to recover Super Meter.
|-
!'''G.BREAK'''
|Attack your opponent with 4 Hard Attacks.
|Hard Attacks become Guard Breaks.
|-
!'''DISRUPT'''
|Perform a Super Cancel from a Super Combo 2 times.
|Spend all Super Meter to perform a powerful Super Combo.
|-
!'''M.POWER'''
|Build 5 bars of Super Meter.
|Gain a Damage Boost depending on how much Super Meter you have.
|}


'''HADES'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Get knocked down 12 times.
|+ Grab Master
* Effect: Gain Super Armor.
!'''Name'''
 
!'''Trigger'''
'''S.DRAIN'''
!'''Effect'''
* Trigger: Drain a total of 99 Super Meter from your opponent.
|-
* Effect: Drain Super Meter and Health by getting near your opponent.
!'''K.POWER'''
 
|Perform a Special Throw or Throw Super Combo 5 times.
'''UTSUSEMI'''
|Increase Special Throw and Throw Super Combo Damage by 20%.
* Trigger: Perform a Recovery 5 times.
|-
* Effect: Turn invisible during Recoveries.
!'''K.GRAB'''
 
|Spend a total of 10 seconds close to your opponent.
'''MAMMOTH'''
|Special/Super Throw Range 30% UP. (Some exceptions)
* Trigger: Spend 20 Blocks of Super Meter.
|-
* Effect: Increase Damage by 35%.
!'''GRAB UP'''
 
|Land 2 Normal Throws.
 
|Increase Normal Throw range by 20%.
===Stealth Raptor===
|-
'''HUNTING'''
!'''SPEED UP'''
* Trigger: Dash for a total of 3 seconds
|Allow 10 Seconds to pass in game.
* Effect: Forward Dashes become Short Hops.
|Increase Movement Speed by 10%.
 
|-
'''UTSUSEMI'''
!'''ERASE'''
* Trigger: Perform a Recovery 5 times.
|Attack your opponent with Heavy Attacks 3 times.
* Effect: Turn invisible during Recoveries.
|Gain the ability to negate projectiles with Heavy Attacks.
 
|}
'''GRAB UP'''
* Trigger: Land 2 Normal Throws.
* Effect: Increase Normal Throw range by 20%.
 
'''SPEED UP'''
* Trigger: Allow 10 seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
 
'''SPEED UP'''
* Trigger: Allow 10 seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
 
 
===Berserker===
'''6 CHAIN'''
* Trigger: Perform 15 Chain Combos.
* Effect: Chain Combos become 6 Chains.
 
'''PIERCE'''
* Trigger: Attack your opponent 30 times.
* Effect: Normal Attacks deal Chip Damage.
 
'''GRAB UP'''
* Trigger: Land 2 Normal Throws.
* Effect: Increase Normal Throw range by 20%.
 
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
 
'''ERASE'''
* Trigger: Attack your opponent with Heavy Attacks 3 times.
* Effect: Gain the ability to negate projectiles with Heavy Attacks.
 
 
===Double Face===
'''HEADS/TAILS'''
* Trigger: Complete 1 Round.
* Effect: Win to activate 6 Chain, Lose to activate Hades.
 
'''G.CANCEL'''
* Trigger: Guard 30 Attacks.
* Effect: Become able to cancel Guards into Special Attack/Super Combos.
 
'''ILLUSION'''
* Trigger: Receive over 300 points of Damage.
* Effect: Become able to escape combos once per round.
 
'''GRAB UP'''
* Trigger: Land 2 Normal Throws.
* Effect: Increase Normal Throw range by 20%.
 
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
 
 
===Sky Dancer===
'''EX ARROW'''
* Trigger: Attack your opponent with 4 Jump Attacks.
* Effect: By inputting Down > Up, you can jump directly to your opponent.
 
'''G.BREAK'''
* Trigger: Attack your opponent wiht 4 Hard Attacks.
* Effect: Hard Attacks become Guard Breaks.
 
'''ILLUSION'''
* Trigger: Receive over 300 points of Damage.
* Effect: Become able to escape combos once per round.
 
'''CHIP UP'''
* Trigger: Deal 40 points of Chip Damage.
* Effect: Increase Chip Damage by 1.
 
'''FRENZY'''
* Trigger: Remain below 50 Health for 6 seconds.
* Effect: Increase Damage as your Health is lowered.
 
 
===Nightmare===
'''E.DRAIN'''
* Trigger: Knock your opponent down 4 times.
* Effect: Drain Super Meter from a downed opponent.
 
'''S.DRAIN'''
* Trigger: Drain a total of 99 Super Meter from your opponent.
* Effect: Drain Super Meter and Health by getting near your opponent.
 
'''GHOST'''
* Trigger: Avoid your opponent for 6 seconds.
* Effect: Turn invisible during Forward Dashes.
 
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
 
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
 
 
===Babel===
'''DESPERATION'''
* Trigger: Perform Special Attacks or Super Combos 8 times.
* Effect: Damage increases the more you land Special Attacks/Super Combos.
 
'''G.CANCEL'''
* Trigger: Guard 30 Attacks.
* Effect: Become able to cancel Guards into Special Attack/Super Combos.
 
'''M.POWER'''
* Trigger: Build 5 Bars of Super Meter.
* Effect: Damage boost epending on how much Super Meter you have.
 
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
 
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
 
 
===Thunderbolt===
'''TELEPORT'''
* Trigger: Attack your opponent with an Attack out of a Dash 5 times.
* Effect: Teleport directly in front of your opponent when Dashing.
 
'''CRITICAL'''
* Trigger: Avoid your opponent for 12 seconds.
* Effect: Gain a large Damage boost for a limited time.
 
'''ATK UP'''
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.
 
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
 
'''FRENZY'''
* Trigger: Remain below 50 health for 6 seconds.
* Effect: Increase Damage as your Health is lowered.
 
 
===Fantasista===
'''M.GROSS'''
* Trigger: Perform 2 Reversals.
* Effect: Gain Meter when performing Reversals.
 
'''P.REVERSAL'''
* Trigger: Attack 5 Reversals.
* Effect: Reversals gain a Damage boost.
 
'''DISRUPT'''
* Trigger: Perform a Super Cancel from a Super Combo 2 times.
* Effect: Spend all Super Meter to perform a powerful Super Combo.
 
'''ATK UP'''
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.
 
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase your Super Meter Gain by 10%.
 
 
===Supernova===
'''OVERLOAD'''
* Trigger: While having MAX Super Meter, attack 25 Special Attacks.
* Effect: Activate all other Gougi.
 
'''RAGE'''
* Trigger: Spend 10 Blocks of Super Meter.
* Effect: Gain the ability to recover Super Meter.
 
'''G.BREAK'''
* Trigger: Attack your opponent with 4 Hard Attacks.
* Effect: Hard Attacks become Guard Breaks.
 
'''DISRUPT'''
* Trigger: Perform a Super Cancel from a Super Combo 2 times.
* Effect: Spend all Super Meter to perform a powerful Super Combo.
 
'''M.POWER'''
* Trigger: Build 5 bars of Super Meter.
* Effect: Gain a Damage Boost depending on how much Super Meter you have.
 
 
===Grab Master===
'''K.POWER'''
* Trigger: Perform a Special Throw or Throw Super Combo 5 times.
* Effect: Increase Special Throw and Throw Super Combo Damage by 20%.
 
'''K.GRAB'''
* Trigger: Spend a total of 10 seconds close to your opponent.
* Effect: Special/Super Throw Range 30% UP. (Some exceptions)
 
'''GRAB UP'''
* Trigger: Land 2 Normal Throws.
* Effect: Increase Normal Throw range by 20%.
 
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
 
'''ERASE'''
* Trigger: Attack your opponent with Heavy Attacks 3 times.
* Effect: Gain the ability to negate projectiles with Heavy Attacks.


== Charkatere ==
== Charkatere ==
*[[D.Dark(FEXL)|D.Dark]]
*[[D.Dark(FEXL)|D.Dark]]
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