Fighting EX Layer: Unterschied zwischen den Versionen

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== Gougi ==
== Gougi ==
===Aggro===
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
'''RAMPAGE'''
|+ Aggro
* Trigger: Deal over 40 Damage in a single Combo.
!'''Name'''
* Effect: Damage increases the more you attack.
!'''Trigger'''
!'''Effect'''
|-
!'''RAMPAGE'''
|Deal over 40 Damage in a single Combo.
|Damage increases the more you attack.
|-
!'''ILLUSION'''
|Receive over 300 points of Damage.
|Become able to escape combos once per round.
|-
!'''CHIP UP'''
|Deal 40 points of Chip Damage.
|Increase Chip Damage by 1.
|-
!'''GRAB UP'''
|Land 2 Normal Throws.
|Increase Normal Throw range by 20%.
|-
!'''ERASE'''
|Attack your opponent with Heavy Attacks 3 times.
|Gain the ability to negate projectiles with Heavy Attacks.
|}


'''ILLUSION'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Receive over 300 points of Damage.
|+ Juggernaut
* Effect: Become able to escape combos once per round.
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''HADES'''
|Get knocked down 12 times.
|Gain Super Armor.
|-
!'''G.BREAK'''
|Attack your opponent with 4 Hard Attacks.
|Hard Attacks become Guard Breaks.
|-
!'''METER UP'''
|Attack your opponent 10 times.
|Increase Super Meter Gain by 10%.
|-
!'''SPEED UP'''
|Allow 10 Seconds to pass in game.
|Increase Movement Speed by 10%.
|-
!'''ATK UP'''
|Build 1 Bar of Super Meter.
|Increase Damage by 5%.
|}


'''CHIP UP'''
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
* Trigger: Deal 40 points of Chip Damage.
|+ Shinobi
* Effect: Increase Chip Damage by 1.
!'''Name'''
!'''Trigger'''
!'''Effect'''
|-
!'''GHOST'''
|Avoid your opponent for 6 seconds.
|Turn invisible during Forward Dashes. ''Anmerkung: überträgt sich auch auf Aktionen danach, die keine Angriffe sind, z.B. Sprünge.''
|-
!'''G.CANCEL'''
|Guard 30 Attacks.
|Become able to cancel Guards into Special Attack/Super Combos.
|-
!'''G.BREAK'''
|Attack your opponent with 4 Hard Attacks.
|Hard Attacks become Guard Breaks.
|-
!'''SPEED UP'''
|Allow 10 Seconds to pass in game.
|Increase Movement Speed by 10%.
|-
!'''ATK UP'''
|Build 1 Bar of Super Meter.
|Increase Damage by 5%.
|}


'''GRAB UP'''
* Trigger: Land 2 Normal Throws.
* Effect: Increase Normal Throw range by 20%.


'''ERASE'''
* Trigger: Attack your opponent with Heavy Attacks 3 times.
* Effect: Gain the ability to negate projectiles with Heavy Attacks.


===Juggernaut===
'''HADES'''
* Trigger: Get knocked down 12 times.
* Effect: Gain Super Armor.
'''G.BREAK'''
* Trigger: Attack your opponent with 4 Hard Attacks.
* Effect: Hard Attacks become Guard Breaks.
'''METER UP'''
* Trigger: Attack your opponent 10 times.
* Effect: Increase Super Meter Gain by 10%.
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
'''ATK UP'''
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.
===Shinobi===
'''GHOST'''
* Trigger: Avoid your opponent for 6 seconds.
* Effect: Turn invisible during Forward Dashes. ''Anmerkung: überträgt sich auch auf Aktionen danach, die keine Angriffe sind, z.B. Sprünge.''
'''G.CANCEL'''
* Trigger: Guard 30 Attacks.
* Effect: Become able to cancel Guards into Special Attack/Super Combos.
'''G.BREAK'''
* Trigger: Attack your opponent with 4 Hard Attacks.
* Effect: Hard Attacks become Guard Breaks.
'''SPEED UP'''
* Trigger: Allow 10 Seconds to pass in game.
* Effect: Increase Movement Speed by 10%.
'''ATK UP'''
* Trigger: Build 1 Bar of Super Meter.
* Effect: Increase Damage by 5%.




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