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Zeile 351: | Zeile 351: | ||
*K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here] | *K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here] | ||
= Combos = | |||
==Basic Combos== | |||
== | |||
*'''2B>2A, then:''' | *'''2B>2A, then:''' | ||
**'''3D>j.214B:''' BnB Combo. | **'''3D>j.214B:''' BnB Combo. | ||
Zeile 370: | Zeile 368: | ||
**'''6B delay cancel LDM:''' ''[2 Super]'' easier than dash up 2C, but harder to time the cancel. Will not connect point blank. | **'''6B delay cancel LDM:''' ''[2 Super]'' easier than dash up 2C, but harder to time the cancel. Will not connect point blank. | ||
== Special Combos == | |||
*'''jump / small jump C (hit early),5C(2)>6B>236C>214D, link 236236A:''' ''[1 Super]'' high damage combo. Only works if the j.C connects early (so 5C barely combos). Alternatively, the combo also works against a back-turned opponent, which makes it easier, but can lead to the ender being harder to connect (depends on spacing). | *'''jump / small jump C (hit early),5C(2)>6B>236C>214D, link 236236A:''' ''[1 Super]'' high damage combo. Only works if the j.C connects early (so 5C barely combos). Alternatively, the combo also works against a back-turned opponent, which makes it easier, but can lead to the ender being harder to connect (depends on spacing). | ||
Zeile 376: | Zeile 374: | ||
*'''midscreen reset into crossup 236236C,''' from [https://twitter.com/dagun7676/status/1537948550579245056 tacchi] | *'''midscreen reset into crossup 236236C,''' from [https://twitter.com/dagun7676/status/1537948550579245056 tacchi] | ||
== Special LDM Setups == | |||
'''Anywhere''' | '''Anywhere''' | ||
*'''2D > Hit Confirm > LDM''' ''[2 Stocks]'' Does not work point blank in the corner. In the corner, try taking a few steps back and delaying the cancel for the LDM to connect. | *'''2D > Hit Confirm > LDM''' ''[2 Stocks]'' Does not work point blank in the corner. In the corner, try taking a few steps back and delaying the cancel for the LDM to connect. | ||
'''Midscreen''' | '''Midscreen''' | ||
Zeile 394: | Zeile 392: | ||
*'''Midscreen launch > QS K' > j.E whiff,\/,236A-6D, walk forward, 6B > LDM''' Source: [https://clips.twitch.tv/TenderTrustworthyLeopardGingerPower-qr6TdWca6v5eZi6b ko-hatsu] | *'''Midscreen launch > QS K' > j.E whiff,\/,236A-6D, walk forward, 6B > LDM''' Source: [https://clips.twitch.tv/TenderTrustworthyLeopardGingerPower-qr6TdWca6v5eZi6b ko-hatsu] | ||
'''Corner''' | '''Corner''' | ||
Zeile 404: | Zeile 401: | ||
*'''Midscreen into corner 623C,6K,late j.214K, link LDM:''' [https://youtu.be/HvL91k8EtOo?t=1459 source: u-rasia] | *'''Midscreen into corner 623C,6K,late j.214K, link LDM:''' [https://youtu.be/HvL91k8EtOo?t=1459 source: u-rasia] | ||
==Saving Shift Combos== | |||
*'''Saving Shift to K' > Counter Hit hit confirm > 236236P''' ''[1 Shift, 1 Stock]'' very useful combo that should be abused if K' is in the team. | *'''Saving Shift to K' > Counter Hit hit confirm > 236236P''' ''[1 Shift, 1 Stock]'' very useful combo that should be abused if K' is in the team. | ||
*'''Corner Saving Shift to K' > Counter Hit hit confirm, 5B(f), LDM''' ''[1 Shift, 2 Stocks]'' | *'''Corner Saving Shift to K' > Counter Hit hit confirm, 5B(f), LDM''' ''[1 Shift, 2 Stocks]'' | ||
==Team Combos== | ==Team Combos== | ||
Zeile 430: | Zeile 426: | ||
**2A whiff 3D link 236236A: tight combo with good damage. | **2A whiff 3D link 236236A: tight combo with good damage. | ||
===Gato & | ===Gato & K=== | ||
Gato 236236D > QS K' can set up a turnaround LDM. Clip by Kyuntakuya unfortunately lost (for now). | Gato 236236D > QS K' can set up a turnaround LDM. Clip by Kyuntakuya unfortunately lost (for now). | ||
===Eiji & | ===Eiji & K=== | ||
*'''Combo in 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B | *'''Combo in 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B | ||
===Oswald & K=== | |||
===Oswald & | |||
*'''Oswald corner Hit Confirm into 3A (z.B. 2B,2B,2A,3A), QS Kdash, shift BnB:''' guaranteed stun with just one shift stock. | *'''Oswald corner Hit Confirm into 3A (z.B. 2B,2B,2A,3A), QS Kdash, shift BnB:''' guaranteed stun with just one shift stock. | ||
*'''Oswald corner Combo into 214C>236A>QS Kdash> immediately j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM. Saving shift does not work against this combo, which makes it useful. Walk back a bit for the LDM to connect. | *'''Oswald corner Combo into 214C>236A>QS Kdash> immediately j.236D while falling, 5A(c), 236321[4]E:''' Launch into LDM. Saving shift does not work against this combo, which makes it useful. Walk back a bit for the LDM to connect. | ||
Zeile 444: | Zeile 439: | ||
*'''K' DOWN! in the corner, crossup 214K-214K QS Oswald, \/, 3A,...''' leads to a juggle combo, see [https://youtu.be/URz7ayqcCnk?t=4093 miekazu] | *'''K' DOWN! in the corner, crossup 214K-214K QS Oswald, \/, 3A,...''' leads to a juggle combo, see [https://youtu.be/URz7ayqcCnk?t=4093 miekazu] | ||
===Duck King & | ===Duck King & K=== | ||
*'''Duck midscreen chain in 3D > shift K > j.E whiff \/ 236236A (DC LDM)''' | *'''Duck midscreen chain in 3D > shift K > j.E whiff \/ 236236A (DC LDM)''' | ||
*'''Duck midscreen j.D,2A>623D(1) shift K > j.D,\/, long delay LDM''' | *'''Duck midscreen j.D,2A>623D(1) shift K > j.D,\/, long delay LDM''' | ||
Zeile 451: | Zeile 446: | ||
*'''Duck corner (j.D>)2A>6B>3D>22CDE, link 214214K(1) QS K', \/, 3D, link smalljump back j.C,\/, LDM. [https://www.youtube.com/watch?v=yIto4QhQY40 Source: BZR] | *'''Duck corner (j.D>)2A>6B>3D>22CDE, link 214214K(1) QS K', \/, 3D, link smalljump back j.C,\/, LDM. [https://www.youtube.com/watch?v=yIto4QhQY40 Source: BZR] | ||
===Maxima & K=== | |||
===Maxima & | |||
*'''Maxima j.D,D>6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A:''' Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash's 2C>6B>236C connect. | *'''Maxima j.D,D>6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A:''' Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash's 2C>6B>236C connect. | ||
===Vanessa & K=== | |||
===Vanessa & | |||
*K' Corner combo into 236A-6D, dash 623A(1) QS Vanessa j.D,\/, LDM, ... | *K' Corner combo into 236A-6D, dash 623A(1) QS Vanessa j.D,\/, LDM, ... | ||
*[https://youtu.be/Z1YYUhqs-VU?t=1217 unshiftable setup with restand from BZR] | *[https://youtu.be/Z1YYUhqs-VU?t=1217 unshiftable setup with restand from BZR] | ||
===Terry & K=== | ===Terry & K=== | ||
*Terry 623K anti-air QS K', land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source] | *Terry 623K anti-air QS K', land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source] | ||
===Whip & K=== | ===Whip & K=== | ||
*into corner K 2B>2A>236236B>QS Whip j.B,\/,5B(c),2B,41236P>QS K, j.A whiff,\/, 5A, backwalk LDM. Source: [https://youtu.be/rkRTqSzVtLo?t=1184 u-rasia] | *into corner K 2B>2A>236236B>QS Whip j.B,\/,5B(c),2B,41236P>QS K, j.A whiff,\/, 5A, backwalk LDM. Source: [https://youtu.be/rkRTqSzVtLo?t=1184 u-rasia] | ||
== Advanced Combos == | |||
*'''Midscreen 236236A/C> 41236,(41)236,E:''' ''[3 Super, 1 QS Stock]'' Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the "41236" only once you have passed the opponent with the 236236A/C. | *'''Midscreen 236236A/C> 41236,(41)236,E:''' ''[3 Super, 1 QS Stock]'' Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the "41236" only once you have passed the opponent with the 236236A/C. | ||
Zeile 519: | Zeile 510: | ||
*Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll. | *Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll. | ||
===DOWN Okizeme== | == Strategy & Okizeme== | ||
==DOWN Okizeme== | |||
'''Midscreen''' | '''Midscreen''' | ||
*LDM Kill, 5A(c)(whiff),5E>236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible. | *LDM Kill, 5A(c)(whiff),5E>236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible. | ||
*Midscreen throw kill, 5E kara cancel 236D, 3D>214K,\/,LDM: Setup from [https://youtu.be/cez5patcmcA?t=17946 u-rasia] | *Midscreen throw kill, 5E kara cancel 236D, 3D>214K,\/,LDM: Setup from [https://youtu.be/cez5patcmcA?t=17946 u-rasia] | ||
'''Corner''' | '''Corner''' | ||
Zeile 548: | Zeile 537: | ||
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 u-rasia] | *K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 u-rasia] | ||
== 5A(c) Table == | === 5A(c) Table === | ||
'''K' 5A(c) against crouching characters behaves as follows:''' | '''K' 5A(c) against crouching characters behaves as follows:''' | ||
Zeile 646: | Zeile 635: | ||
|} | |} | ||
= Matchups = | |||
===Universal=== | ===Universal=== | ||
'''Vs Wakeup-Super:''' | '''Vs Wakeup-Super:''' | ||
Zeile 754: | Zeile 743: | ||
Rock made a [https://youtu.be/9RAbKTB669o?si=ipEKFEhsehxoPEs6 video] about the hitbox / collision peculiarities of Heat Drive (236236P) that explains how to position yourself better to punish it. | Rock made a [https://youtu.be/9RAbKTB669o?si=ipEKFEhsehxoPEs6 video] about the hitbox / collision peculiarities of Heat Drive (236236P) that explains how to position yourself better to punish it. | ||
= Videos = | |||
[https://www.youtube.com/watch?v=CpuUtnDaGts 20 minute video with LDM setups from master player BZR]<br> | [https://www.youtube.com/watch?v=CpuUtnDaGts 20 minute video with LDM setups from master player BZR]<br> | ||
[https://www.youtube.com/watch?v=fz1xs0QD9Hg K' Guide from U-Rasia, part 1]<br> | [https://www.youtube.com/watch?v=fz1xs0QD9Hg K' Guide from U-Rasia, part 1]<br> | ||
[https://www.youtube.com/watch?v=LwLdhPh4K8E K' Guide from U-Rasia, part 2] | [https://www.youtube.com/watch?v=LwLdhPh4K8E K' Guide from U-Rasia, part 2] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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