Lud (Rumble Fish 2): Unterschied zwischen den Versionen

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== Defensive Super Moves==
== Defensive Super Moves==
:'''''Diifensif Zupher Moof'''''
:'''''超鉄壁ダイヤモンドガード'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
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! style="width:60px;background-color:#FFB400;" | D.Meter
! style="width:60px;background-color:#FFB400;" | D.Meter
|-
|-
| style="background-color:#F9F9F9;" |b, hcb.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |b, hcb.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''Konter-Super. Zieht 2/3 von der Defensive Superbar ab.''
:'''''鉄腕ガード'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | O.Meter
! style="width:60px;background-color:#FFB400;" | D.Meter
|-
|-
| style="background-color:#F9F9F9;" |hcf.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.''
:'''''R・I・C・E'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | O.Meter
! style="width:60px;background-color:#FFB400;" | D.Meter
|-
| style="background-color:#F9F9F9;" |dd.KK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
:''Ein Super, der ein Stock abzieht.''
:''Irgendwas mit 100% Heat. Muss untersucht werden.''
 


== Critical Super Moves==
== Critical Super Moves==
:'''''Kreeteekall Zupher Moof'''''
:'''''超爆熱ダイナマイトタックル'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 799: Zeile 845:
! style="width:60px;background-color:#FFB400;" | D.Meter
! style="width:60px;background-color:#FFB400;" | D.Meter
|-
|-
| style="background-color:#F9F9F9;" |qcb, hcf.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |qcb, hcf.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 808: Zeile 863:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |qcb, hcf.PP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''Burning Shoulder Tackle. qcb, hcf.PP-Version verbraucht 100% Heat.''
:'''''超絶爆心ファイナルデッドリーブロー'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | O.Meter
! style="width:60px;background-color:#FFB400;" | D.Meter
|-
| style="background-color:#F9F9F9;" | 2x hcb, f.KK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
:''Ein Super, der ein Stock abzieht.''
:''Irgendwas mit 100% Heat. Muss untersucht werden.''


== Boost Drive ==
== Boost Drive ==

Aktuelle Version vom 22. September 2012, 18:26 Uhr

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Rf2 lud portrait.png

Matchups

Gameplay Profil

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
s.LP Nein
s.LK Nein
s.HP Nein
s.HK Nein
close.LP Nein
close.LK Nein
close.HP Nein
close.HK Nein


Crouching Normals

Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
cr.LP Nein
cr.LK Nein
cr.HP Nein
cr.HK Nein


Jumping Normals

Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
j.LP Nein
j.LK Nein
j.HP Nein
j.HK Nein
neutral j.LP Nein
neutral j.LK Nein
neutral j.HP Nein
neutral j.HK Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
f.HK
df.HK

Throws

Variante Startup Active Recovery Dmg Tech O.Meter D.Meter
b/f.HP
b/f.HK


Special Moves

弾丸タックル※前方向
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
qcf.LP
--> f.LP/HP
--> uf.LP/HP
qcf.HP
--> f.LP/HP
--> uf.LP/HP
qcf.PP
--> f.LP/HP
--> uf.LP/HP
Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.


弾丸タックル※斜め前上方向
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
dp.LP
--> f.LP/HP
--> df.LP/HP
dp.HP
--> f.LP/HP
--> df.LP/HP
dp.PP
--> f.LP/HP
--> df.LP/HP
Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.


弾丸タックル※空中前方向
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
j. qcf.LP
--> f.LP/HP
--> uf.LP/HP
j. qcf.HP
--> f.LP/HP
--> uf.LP/HP
j. qcf.PP
--> f.LP/HP
--> uf.LP/HP
Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.


百発ランチャー
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
[LP] ]LP[
[HP] ]HP[
[LK] ]LK[
[HK] ]HK[
[PP] ]PP[
PP-Version verbraucht 15% Heat.


撃鉄クラッカー
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
qcb.LP
qcb.HP
qcb.PP
qcb.PP-Version verbraucht 10% Heat.

Offensive Super Moves

超爆激ミリオンランチャー
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
2x qcf.LP
2x qcf.HP
2x qcf.PP
Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.


超爆走ジェットブレイカー
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
qcb hcf.LK
qcb hcf.HK
qcb hcf.KK
Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.

Defensive Super Moves

超鉄壁ダイヤモンドガード
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
b, hcb.LP
b, hcb.HP
Konter-Super. Zieht 2/3 von der Defensive Superbar ab.


鉄腕ガード
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
hcf.LP
Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.


R・I・C・E
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
dd.KK
Irgendwas mit 100% Heat. Muss untersucht werden.

Critical Super Moves

超爆熱ダイナマイトタックル
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
qcb, hcf.LP
qcb, hcf.HP
qcb, hcf.PP
Burning Shoulder Tackle. qcb, hcf.PP-Version verbraucht 100% Heat.
超絶爆心ファイナルデッドリーブロー
Variante Startup Active Recovery Dmg Cancel O.Meter D.Meter
2x hcb, f.KK
Irgendwas mit 100% Heat. Muss untersucht werden.

Boost Drive

Combos

Externe Links

Navigation

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