Lud (Rumble Fish 2): Unterschied zwischen den Versionen
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== Offensive Super Moves== | == Offensive Super Moves== | ||
:''''' | :'''''超爆激ミリオンランチャー''''' | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Variante | ! style="width:100px;background-color:#D9D9D9;" | Variante | ||
Zeile 714: | Zeile 714: | ||
:'''''超爆走ジェットブレイカー''''' | |||
:''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Variante | ! style="width:100px;background-color:#D9D9D9;" | Variante | ||
Zeile 756: | Zeile 755: | ||
== Defensive Super Moves== | == Defensive Super Moves== | ||
:''''' | :'''''超鉄壁ダイヤモンドガード''''' | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Variante | ! style="width:100px;background-color:#D9D9D9;" | Variante | ||
Zeile 767: | Zeile 766: | ||
! style="width:60px;background-color:#FFB400;" | D.Meter | ! style="width:60px;background-color:#FFB400;" | D.Meter | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |b, hcb.LP | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 774: | Zeile 774: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |||
| style="background-color:#F9F9F9;" |b, hcb.HP | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Konter-Super. Zieht 2/3 von der Defensive Superbar ab.'' | |||
:'''''鉄腕ガード''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | O.Meter | |||
! style="width:60px;background-color:#FFB400;" | D.Meter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |hcf.LP | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.'' | |||
:'''''R・I・C・E''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | O.Meter | |||
! style="width:60px;background-color:#FFB400;" | D.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |dd.KK | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 785: | Zeile 831: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |} | ||
:'' | :''Irgendwas mit 100% Heat. Muss untersucht werden.'' | ||
== Critical Super Moves== | == Critical Super Moves== | ||
:''''' | :'''''超爆熱ダイナマイトタックル''''' | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Variante | ! style="width:100px;background-color:#D9D9D9;" | Variante | ||
Zeile 800: | Zeile 845: | ||
! style="width:60px;background-color:#FFB400;" | D.Meter | ! style="width:60px;background-color:#FFB400;" | D.Meter | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcb, hcf.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |||
| style="background-color:#F9F9F9;" |qcb, hcf.HP | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 809: | Zeile 863: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcb, hcf.PP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |||
:''Burning Shoulder Tackle. qcb, hcf.PP-Version verbraucht 100% Heat.'' | |||
:'''''超絶爆心ファイナルデッドリーブロー''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | O.Meter | |||
! style="width:60px;background-color:#FFB400;" | D.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" | 2x hcb, f.KK | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 818: | Zeile 894: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |} | ||
:'' | :''Irgendwas mit 100% Heat. Muss untersucht werden.'' | ||
== Boost Drive == | == Boost Drive == |
Aktuelle Version vom 22. September 2012, 18:26 Uhr
{{{name}}} | |
({{{jname}}}) | |
Matchups
Gameplay Profil
Normals & Command Normals
Standing Normals
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
s.LP | Nein | ||||||
s.LK | Nein | ||||||
s.HP | Nein | ||||||
s.HK | Nein | ||||||
close.LP | Nein | ||||||
close.LK | Nein | ||||||
close.HP | Nein | ||||||
close.HK | Nein |
Crouching Normals
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
cr.LP | Nein | ||||||
cr.LK | Nein | ||||||
cr.HP | Nein | ||||||
cr.HK | Nein |
Jumping Normals
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
j.LP | Nein | ||||||
j.LK | Nein | ||||||
j.HP | Nein | ||||||
j.HK | Nein | ||||||
neutral j.LP | Nein | ||||||
neutral j.LK | Nein | ||||||
neutral j.HP | Nein | ||||||
neutral j.HK | Nein |
Command Moves
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
f.HK | |||||||
df.HK |
Throws
Variante | Startup | Active | Recovery | Dmg | Tech | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
b/f.HP | |||||||
b/f.HK |
Special Moves
- 弾丸タックル※前方向
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcf.LP | |||||||
--> f.LP/HP | |||||||
--> uf.LP/HP | |||||||
qcf.HP | |||||||
--> f.LP/HP | |||||||
--> uf.LP/HP | |||||||
qcf.PP | |||||||
--> f.LP/HP | |||||||
--> uf.LP/HP |
- Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.
- 弾丸タックル※斜め前上方向
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
dp.LP | |||||||
--> f.LP/HP | |||||||
--> df.LP/HP | |||||||
dp.HP | |||||||
--> f.LP/HP | |||||||
--> df.LP/HP | |||||||
dp.PP | |||||||
--> f.LP/HP | |||||||
--> df.LP/HP |
- Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.
- 弾丸タックル※空中前方向
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
j. qcf.LP | |||||||
--> f.LP/HP | |||||||
--> uf.LP/HP | |||||||
j. qcf.HP | |||||||
--> f.LP/HP | |||||||
--> uf.LP/HP | |||||||
j. qcf.PP | |||||||
--> f.LP/HP | |||||||
--> uf.LP/HP |
- Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.
- 百発ランチャー
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
[LP] ]LP[ | |||||||
[HP] ]HP[ | |||||||
[LK] ]LK[ | |||||||
[HK] ]HK[ | |||||||
[PP] ]PP[ |
- PP-Version verbraucht 15% Heat.
- 撃鉄クラッカー
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcb.LP | |||||||
qcb.HP | |||||||
qcb.PP |
- qcb.PP-Version verbraucht 10% Heat.
Offensive Super Moves
- 超爆激ミリオンランチャー
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
2x qcf.LP | |||||||
2x qcf.HP | |||||||
2x qcf.PP |
- Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.
- 超爆走ジェットブレイカー
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcb hcf.LK | |||||||
qcb hcf.HK | |||||||
qcb hcf.KK |
- Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.
Defensive Super Moves
- 超鉄壁ダイヤモンドガード
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
b, hcb.LP | |||||||
b, hcb.HP |
- Konter-Super. Zieht 2/3 von der Defensive Superbar ab.
- 鉄腕ガード
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
hcf.LP |
- Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.
- R・I・C・E
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
dd.KK |
- Irgendwas mit 100% Heat. Muss untersucht werden.
Critical Super Moves
- 超爆熱ダイナマイトタックル
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
qcb, hcf.LP | |||||||
qcb, hcf.HP | |||||||
qcb, hcf.PP |
- Burning Shoulder Tackle. qcb, hcf.PP-Version verbraucht 100% Heat.
- 超絶爆心ファイナルデッドリーブロー
Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
---|---|---|---|---|---|---|---|
2x hcb, f.KK |
- Irgendwas mit 100% Heat. Muss untersucht werden.