Diskussion:Cheng(RB2)

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C_Austrila aus Hong Kong erklärt Competitive Cheng

how to be solid at close range Firstly, when jump attack land following 2 sets of mix up. A then C is combo or A then A low jump or A vertical low jump C. The other mix up of 4 choices are 2A or B then 2C cancelled with feints or other moves. CC or C cancelled with feints or 214C or big roll are the most safety approach. double orb attack(6A) and low jump C are risky but rewarding. Secondly, when jump attack land very close followed 2 sets of mix up. A then C for hitting below or low jump C for cross over or even collapse of Creation (P-power 412369C)for 'the back or front half chance attack'(move forward or backward).This P-super can also be applied on the mix up of 4B and 6B. As mentioned before, high fireball protects Cheng from jumping into the opponent. It is the condition for far B to be a successful poke. 236B then fireball or 4B then small roll are both connected and kara cancellable. Of course you can always use 214A cancelled with flexible Geezer or 4A then fireball or small roll towards aggressive opponent. At last these are some habit of mine. I cancel normals with only 2A+C or 214C since it gives me charge up for belly Blast as I can mix up with jumpto confuse opponent. Feint move(6A+C)is only used for investment on opponent falling on ground. either you gain time for setting up low jump C or you get a free meal with big roll for someone doingD recovery.

This time hope everyone can enjoy being 'the mentalist' with Cheng. Afterall it is why I am into the FFRB2.


nächster post Sorry I am annoying but I have to do this. I find out Cheng's C in grab range will become overhead attack. Using it with A then C to hit bebow you got a 50% chance mix up attack. Normally opponent can grab you or you'll grab him instead of using this slow overhead attack. But C with small roll is even an unblockable combo makes it a big temptation. I can only think of applying those on fireball, high fireball and collapse of Creation(p-power). It is not fully tested and is only with PS2 version. If someone can go further on the below contents I would be appreciated.

Correction for how to be solid at close range when jump attack land very close followed 2 sets of mix up. A then C is replaced by A then 3C can combo with fireball for more damage. A then low jump C will jump over unless with jump D then A or C to cross over but it seems pointless to me. The collapse of Creation(p-power) in low air(low height) can push opponent to the corner. Beside the extra hit (belly Blast)will miss and you can do 50% chance mix up of C or A then C when opponent is blocking.

My new tactic of high fireball is surprisingly simple and easy. Fireball and high fireball are mix up to gain power meter. Opponent is far from the range of high fireball or not. The 3 choices are not much different. Mix up of D and small roll. walk back(charge up) for small roll to sneak up on opponent. When opponent is blocking fireball you can get close to do 50% chance mix up. You D shift to back plane to limit opponent's movement and dominate the timing. Mix up of fireball and 4A kara canceled with small roll. Sometime just do 214A or 214A kara canceled with flexible Geezer will be rewarding. Simply do high fireball again is risky but rewarding.

Opponent getting close under high fireball is the last undeveloped paradise on earth. Here are some good habit of mine. Mix up of small roll and back step(44). Small roll hit before fireball gives you recovery when opponent is still blocking the fireball. back step let you do mix up of D and small roll. Mix up of feint(6A+C) and big roll. Feint is to delay opponent' s reaction then D shift to back plane to sneak up on opponent. In the corner with fireball you can do mix up of D and small roll. With high fireball you have the chance to do legendary C with small roll. I believe everyone got their own style on doing this.

My theory is changed upside down but I am happy with that. Cheng can run away as hard as he can. From now on towards the camper, I will be loving it.