Zen (Rumble Fish 2)
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| {{{name}}} | |
| ({{{jname}}}) | |
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Matchups
Gameplay Profil
Normals & Command Normals
Standing Normals
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| s.LP | Nein | ||||||
| s.LK | Nein | ||||||
| s.HP | Nein | ||||||
| s.HK | Nein | ||||||
| close.LP | Nein | ||||||
| close.LK | Nein | ||||||
| close.HP | Nein | ||||||
| close.HK | Nein |
Crouching Normals
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| cr.LP | Nein | ||||||
| cr.LK | Nein | ||||||
| cr.HP | Nein | ||||||
| cr.HK | Nein |
Jumping Normals
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| j.LP | Nein | ||||||
| j.LK | Nein | ||||||
| j.HP | Nein | ||||||
| j.HK | Nein | ||||||
| neutral j.LP | Nein | ||||||
| neutral j.LK | Nein | ||||||
| neutral j.HP | Nein | ||||||
| neutral j.HK | Nein |
Command Moves
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| f.HP | |||||||
| f.HK |
Throws
| Variante | Startup | Active | Recovery | Dmg | Tech | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| b/f.HP | |||||||
| b/f.HK |
Special Moves
- 斬震拳
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcf.LP | |||||||
| qcf.HP |
- Dis Speschäl Will be farther erläutert very bald.
- 壊迅撃
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcb.LP | |||||||
| qcb.HP |
- Dis Speschäl Will be farther erläutert very bald.
- 旋轟拳
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| dp.LP | |||||||
| dp.HP |
- Dis Speschäl Will be farther erläutert very bald.
- 牙砕脚
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcf.LK | |||||||
| qcf.HK |
- Dis Speschäl Will be farther erläutert very bald.
- 禍魂法
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| dd.LK | |||||||
| dd.HK |
- Dis Speschäl Will be farther erläutert very bald.
Offensive Super Moves
- 劫迅烈震撃
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| f, hcf.LP | |||||||
| f, hcf.HP |
- Ein Super, der 1/3 von der Offensive Super-Bar abzieht.
Defensive Super Moves
- 咆震衝
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| 2x qcb.LP | |||||||
| 2x qcb.HP |
- Ein Super, der 2/3 von der Defensive Super-Bar abzieht.
Critical Super Moves
- 羅喉
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcf, hcb.LP | |||||||
| qcf, hcb.HP |
- Verbraucht beide Super-Leisten komplett.
- 轟雷旋武
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| hcb, f.LK | |||||||
| hcb, f.HK |
- Follow Up: HK, HP, LK, LP, LP, LK, HP, qcb.P - Verbraucht beide Super-Leisten komplett.
