The King of Fighters XI: Unterschied zwischen den Versionen
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:Immediately tags out the character, to the 2nd or 3rd character, even if they are getting hit | :Immediately tags out the character, to the 2nd or 3rd character, even if they are getting hit | ||
:The character coming in is invulnerable & does an automatic attack with a large hitbox | :The character coming in is invulnerable & does an automatic attack with a large hitbox | ||
:The attack the character is making is unblockable, deals small damage and cannot kill | |||
:Despite the invulnerability & hitbox, saving shifts can lose to counters & specific invulnerable moves | |||
:If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B | :If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B | ||
:Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift. | :Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift. | ||
:Additionally, Saving Shifts do not work against certain attacks, eg. after having been hit by a Super. | :Additionally, Saving Shifts do not work against certain attacks, eg. after having been hit by a Super. |