The King of Fighters XI: Unterschied zwischen den Versionen
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'''2F-Jump'''<br> | '''2F-Jump'''<br> | ||
[[Bild:kofxi_2F_jump.gif]] | [[Bild:kofxi_2F_jump.gif]] | ||
:Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2. | :Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2. | ||
:This trick is essential to escape specific blockstrings that would otherwise not allow jumping out. | |||
:Note: 2F-Jumps are always automatically normal jumps, since the attack is issued so early (see right below). | |||
'''Attacks during Small Jump / Normal Jump'''<br> | '''Attacks during Small Jump / Normal Jump'''<br> |