The King of Fighters XI: Unterschied zwischen den Versionen

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'''2F-Jump'''<br>
'''2F-Jump'''<br>
[[Bild:kofxi_2F_jump.gif]]
[[Bild:kofxi_2F_jump.gif]]
:Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2. (so-called "2F-Jump"). This trick is essential to escape specific blockstrings that would otherwise not allow jumping out.
:Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2.
:This trick is essential to escape specific blockstrings that would otherwise not allow jumping out.
:Note: 2F-Jumps are always automatically normal jumps, since the attack is issued so early (see right below).


'''Attacks during Small Jump / Normal Jump'''<br>
'''Attacks during Small Jump / Normal Jump'''<br>