The King of Fighters XI: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
K (→Stun Values) |
|||
Zeile 638: | Zeile 638: | ||
:The '''Leader''' generates '''50% more''' Judgement with their hits. ''Note: contrary to old information, getting hit or losing your Leader does not decrease JI more than normal). | :The '''Leader''' generates '''50% more''' Judgement with their hits. ''Note: contrary to old information, getting hit or losing your Leader does not decrease JI more than normal). | ||
:If a draw occurs, the player who still has their leader wins. If both players do or do not have a leader, a draw occurs and both lose. | :If a draw occurs, the player who still has their leader wins. If both players do or do not have a leader, a draw occurs and both lose. | ||
:Note: since KOs tilt the JI a lot, it is important to save characters on low health as much as possible. This also has the added benefit of still having characters left for shift combos. | :Note: since KOs tilt the JI a lot, it is important to save characters on low health as much as possible. This also has the added benefit of still having characters left for shift combos and saving shifts. | ||
:For in-depth information about the Judgement Indicator, please see [[The King of Fighters XI: Advanced System Mechanics#Judgement Indicator (detailed)| here]]. | :For in-depth information about the Judgement Indicator, please see [[The King of Fighters XI: Advanced System Mechanics#Judgement Indicator (detailed)| here]]. | ||