The King of Fighters XI: Unterschied zwischen den Versionen
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:Blocking attacks reduces the guard gauge. | :Blocking attacks reduces the guard gauge. | ||
:The Guard Gauge slowly recovers while not blocking attacks. | :The Guard Gauge slowly recovers while not blocking attacks. | ||
:If a character is close to a guard crush, their HP-bar is flashing. | :If a character is close to a guard crush, their HP-bar is flashing (it flashes quicker if very close to being guard crushed). | ||
:Once the guard gauge reaches 0, a guard crush is caused. | :Once the guard gauge reaches 0, a guard crush is caused. | ||
:A guard crush leaves the opponent open for attacks. | :A guard crush leaves the opponent open for attacks for 35F (after hit stop). | ||
:After a guard crush, the guard gauge is set to 112 again. | :After a guard crush, the guard gauge is set to 112 again. | ||
:Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages. | :Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages. |