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== Defensive Super Moves== | == Defensive Super Moves== | ||
:''''' | :'''''超鉄壁ダイヤモンドガード''''' | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Variante | ! style="width:100px;background-color:#D9D9D9;" | Variante | ||
| Zeile 766: | Zeile 766: | ||
! style="width:60px;background-color:#FFB400;" | D.Meter | ! style="width:60px;background-color:#FFB400;" | D.Meter | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |b, hcb.LP | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |b, hcb.HP | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | |||
|} | |||
:''Konter-Super. Zieht 2/3 von der Defensive Superbar ab.'' | |||
:'''''鉄腕ガード''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | O.Meter | |||
! style="width:60px;background-color:#FFB400;" | D.Meter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |hcf.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |||
:''Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.'' | |||
:'''''R・I・C・E''''' | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFB400;" | Dmg | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | O.Meter | |||
! style="width:60px;background-color:#FFB400;" | D.Meter | |||
|- | |||
| style="background-color:#F9F9F9;" |dd.KK | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| Zeile 784: | Zeile 831: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |} | ||
:'' | :''Irgendwas mit 100% Heat. Muss untersucht werden.'' | ||
== Critical Super Moves== | == Critical Super Moves== | ||
Version vom 22. September 2012, 18:19 Uhr
| {{{name}}} | |
| ({{{jname}}}) | |
|
Matchups
Gameplay Profil
Normals & Command Normals
Standing Normals
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| s.LP | Nein | ||||||
| s.LK | Nein | ||||||
| s.HP | Nein | ||||||
| s.HK | Nein | ||||||
| close.LP | Nein | ||||||
| close.LK | Nein | ||||||
| close.HP | Nein | ||||||
| close.HK | Nein |
Crouching Normals
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| cr.LP | Nein | ||||||
| cr.LK | Nein | ||||||
| cr.HP | Nein | ||||||
| cr.HK | Nein |
Jumping Normals
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| j.LP | Nein | ||||||
| j.LK | Nein | ||||||
| j.HP | Nein | ||||||
| j.HK | Nein | ||||||
| neutral j.LP | Nein | ||||||
| neutral j.LK | Nein | ||||||
| neutral j.HP | Nein | ||||||
| neutral j.HK | Nein |
Command Moves
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| f.HK | |||||||
| df.HK |
Throws
| Variante | Startup | Active | Recovery | Dmg | Tech | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| b/f.HP | |||||||
| b/f.HK |
Special Moves
- 弾丸タックル※前方向
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcf.LP | |||||||
| --> f.LP/HP | |||||||
| --> uf.LP/HP | |||||||
| qcf.HP | |||||||
| --> f.LP/HP | |||||||
| --> uf.LP/HP | |||||||
| qcf.PP | |||||||
| --> f.LP/HP | |||||||
| --> uf.LP/HP |
- Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.
- 弾丸タックル※斜め前上方向
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| dp.LP | |||||||
| --> f.LP/HP | |||||||
| --> df.LP/HP | |||||||
| dp.HP | |||||||
| --> f.LP/HP | |||||||
| --> df.LP/HP | |||||||
| dp.PP | |||||||
| --> f.LP/HP | |||||||
| --> df.LP/HP |
- Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.
- 弾丸タックル※空中前方向
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| j. qcf.LP | |||||||
| --> f.LP/HP | |||||||
| --> uf.LP/HP | |||||||
| j. qcf.HP | |||||||
| --> f.LP/HP | |||||||
| --> uf.LP/HP | |||||||
| j. qcf.PP | |||||||
| --> f.LP/HP | |||||||
| --> uf.LP/HP |
- Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.
- 百発ランチャー
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| [LP] ]LP[ | |||||||
| [HP] ]HP[ | |||||||
| [LK] ]LK[ | |||||||
| [HK] ]HK[ | |||||||
| [PP] ]PP[ |
- PP-Version verbraucht 15% Heat.
- 撃鉄クラッカー
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcb.LP | |||||||
| qcb.HP | |||||||
| qcb.PP |
- qcb.PP-Version verbraucht 10% Heat.
Offensive Super Moves
- 超爆激ミリオンランチャー
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| 2x qcf.LP | |||||||
| 2x qcf.HP | |||||||
| 2x qcf.PP |
- Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.
- 超爆走ジェットブレイカー
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| qcb hcf.LK | |||||||
| qcb hcf.HK | |||||||
| qcb hcf.KK |
- Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.
Defensive Super Moves
- 超鉄壁ダイヤモンドガード
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| b, hcb.LP | |||||||
| b, hcb.HP |
- Konter-Super. Zieht 2/3 von der Defensive Superbar ab.
- 鉄腕ガード
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| hcf.LP |
- Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.
- R・I・C・E
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
| dd.KK |
- Irgendwas mit 100% Heat. Muss untersucht werden.
Critical Super Moves
- Kreeteekall Zupher Moof
| Variante | Startup | Active | Recovery | Dmg | Cancel | O.Meter | D.Meter |
|---|---|---|---|---|---|---|---|
- Ein Super, der ein Stock abzieht.
