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{{UnderConstruction}} | |||
{{MK9 Character | |||
| portrait = [[Image:MK9_Sektor.jpg]] | |||
}} | |||
== Command Normals == | |||
*'''Leg Lift: U+FK:''' Sektor geht in in einen stance der beim ausführen der followups keine recovery hat, jedoch wenn man diesen nur "faken" möchte man nicht so ohne weiteres blocken kann. | |||
**'''Toe Kick: BK nach Leg Lift:''' Overhead Normal mit Special Cancel funktion, wenn er nicht gecancelt wird ist er unsave on block und macht knockdown on hit. | |||
**'''Sneak Kicks: FK-BK nach Leg Lift:''' Low Starter Chain gleiche properties wie Run Down Chain, kann man aus der Tabelle unten entnehmen. | |||
== Chain Combos == | |||
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
<tr> | |||
<td> Artificial Intelligence | |||
</td><td> FP-FP-b.FP | |||
</td><td> 3%-3%-8% (13%) | |||
</td><td> H-H-H | |||
</td><td> 1st+2nd | |||
</td><td> ja | |||
</td><td> +/+/0 | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / knockback | |||
</td></tr><tr> | |||
<td> System Overload | |||
</td><td> FP-BP-b.FP | |||
</td><td> 3%-5%-5% (12%) | |||
</td><td> H-H-H | |||
</td><td> 1st+2nd | |||
</td><td> ja | |||
</td><td> +/+/0 | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / launcher | |||
</td></tr><tr> | |||
<td> Hard Crash | |||
</td><td> FP-BP-BP | |||
</td><td> 3%-5%-10% (17%) | |||
</td><td> H-H-M | |||
</td><td> alle | |||
</td><td> ja | |||
</td><td> +/+/NA | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / Knockback | |||
</td></tr><tr> | |||
<td> Malfunction | |||
</td><td> f.BP-b.FP | |||
</td><td> 5%-10% (15%) | |||
</td><td> H-H | |||
</td><td> 1st | |||
</td><td> ja | |||
</td><td> 0/NA | |||
</td><td> -/- | |||
</td><td> Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> Fusion Force | |||
</td><td> FP-BP-BK | |||
</td><td> 3%-5%-6% (7%) | |||
</td><td> H-H-H | |||
</td><td> alle | |||
</td><td> ja | |||
</td><td> +/0/NA | |||
</td><td> 0/0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner / Combo endet nach 2ten Hit / Knockback | |||
</td></tr><tr> | |||
<td> Access Denied | |||
</td><td> FP-FK | |||
</td><td> 3%-7% (9%) | |||
</td><td> H-H | |||
</td><td> alle | |||
</td><td> ja | |||
</td><td> +/NA | |||
</td><td> 0/- | |||
</td><td> 1.und 2. Hit whiffen gegen duckende Gegner | |||
</td></tr><tr> | |||
<td> Demolition | |||
</td><td> BP-FP-BK | |||
</td><td> 5%-3%-6% (14%) | |||
</td><td> H-H-H | |||
</td><td> 1st u 2nd | |||
</td><td> N/A | |||
</td><td> +/+/0 | |||
</td><td> 0/0/- | |||
</td><td> 1. Hit whifft gegen duckende Gegner / Knockback | |||
</td></tr><tr> | |||
<td> Drive Power | |||
</td><td> b.BP-FP | |||
</td><td> 9%-7% (15%) | |||
</td><td> H-H | |||
</td><td> 1st | |||
</td><td> N/A | |||
</td><td> 0/NA | |||
</td><td> 0/- | |||
</td><td> Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> Run Down | |||
</td><td> b.FK-BK | |||
</td><td> 3%-9% (11%) | |||
</td><td> L-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> +/NA | |||
</td><td> 0/- | |||
</td><td> 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> User Error | |||
</td><td> f.BK-FK | |||
</td><td> 5%-7% (11%) | |||
</td><td> H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/NA | |||
</td><td> -/- | |||
</td><td> 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown | |||
</td></tr><tr> | |||
<td> Fatal Error | |||
</td><td> f.BK-BK | |||
</td><td> 5%-9% (13%) | |||
</td><td> H-H | |||
</td><td> alle | |||
</td><td> N/A | |||
</td><td> 0/NA | |||
</td><td> -/- | |||
</td><td> 2. Hit whifft gegen duckende Gegner / Knockback / Knockdown | |||
</td></tr><tr> | |||
<th> Name | |||
</th><th> Input | |||
</th><th> Schaden | |||
</th><th> H/M/L | |||
</th><th> Cancel | |||
</th><th> Hitstun Break? | |||
</th><th> +/- Hit | |||
</th><th> +/- Block | |||
</th><th> Anmerkung | |||
</th></tr> | |||
</table> | |||
== Special Moves == | |||
*'''Flame Bruner: B,F+BP: | |||
**'''Flame Thrower: B,F+BP+BLK: | |||
*'''Teleport Uppercut: QCF+BK: | |||
**'''Metal Uppercut: QCF+BK+BLK: | |||
*'''Straight Missle: B,F+FP: | |||
**'''Double Missle: B,F+FP+BLK: | |||
*'''Up Missle(Above): QCB+FK: | |||
*'''Up Missle(Behind): QCB,F+FK: | |||
*'''Up Missle(In Front):QCF,B+FK: | |||
**'''Homing Missle: QCB+FK+BLK: | |||
== Combos == | |||
*j.P, FP-BP-b.FP, fj.k xx QCF+BK, dash BP-FP, B,F+FP (36%DMG) | |||
*j.P, FP-BP-b.FP, f.BK-BK xx QCF+BK, dashin FP, b.BP-FP (40%DMG) | |||
*Corner j.P-FB-BP-b+FP, f+BK-BK,QCF+BK, BK, B,F+FP (37%) | |||
*Corner j.P-FB-BP-b+FP, jump up j.P,\/, f+BK-BK,QCF+BK, FP-FP, b,f+BP (40%) | |||
== Meter Consuming Combos == | |||
*j.P , FP-BP-b.FP, fj.k, Tele Uppercut, dash, FP, j.k, EX Tele Uppercut, b.BP-FP (47%DMG) | |||
== Navigation == | == Navigation == | ||
{{MK9Navi}} | {{MK9Navi}} | ||
[[Category: Male Character]] | [[Category: Male Character]] |