Scorpion(MK9): Unterschied zwischen den Versionen

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(9 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt)
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{{UnderConstruction}}
{{MK9 Character
| portrait = [[Image:MK9_Scorpion.jpg‎]]
}}
== Chain Combos ==
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;">
<tr>
<th> Name
</th><th> Input
</th><th> Schaden
</th><th> H/M/L
</th><th> Cancel
</th><th> Hitstun Break?
</th><th> Anmerkung
</th></tr>
<tr>
<td> Torment
</td><td> FP-FP-FP
</td><td> 3%-5%-5% (12%)
</td><td> H-H-H
</td><td> 1.+2. Hit
</td><td> N/A
</td><td>
</td></tr><tr>
<td> Damnation
</td><td>  FP-FP-BK
</td><td> 3%-5%-5% (12%)
</td><td> H-H-H
</td><td> 1.+2. Hit
</td><td> N/A
</td><td> Knockback
</td></tr><tr>
<td> Brimstone
</td><td> BP-FP-BP
</td><td> 5%-3%-8% (15%)
</td><td> H-H-M
</td><td> 1.+2. Hit
</td><td> N/A
</td><td> Knockdown
</td></tr><tr>
<td> Gravedigger
</td><td> BP-FP+BP
</td><td> 5%-5% (9%)
</td><td> H-M
</td><td> alle
</td><td> N/A
</td><td> Knockback. Combo in Speer midscreen möglich.
</td></tr><tr>
<td> Doom Blade
</td><td> b+BP-FP-BK
</td><td> 5%-3%-8% (15%)
</td><td> H-H-H
</td><td> 1.+2. Hit
</td><td> N/A
</td><td> Knockback
</td></tr><tr>
<td> Dead End
</td><td> FK-FK-BK
</td><td> 5%-2%-6% (13%)
</td><td> H-H-H
</td><td> 1.+2. Hit
</td><td> N/A
</td><td> Knockback.
</td></tr><tr>
<td> Grievance
</td><td> f+BK-FK
</td><td> 3%-7% (9%)
</td><td> L-H
</td><td> alle
</td><td> ja
</td><td>
</td></tr><tr>
<th> Name
</th><th> Input
</th><th> Schaden
</th><th> H/M/L
</th><th> Cancel
</th><th> Hitstun Break?
</th><th> Anmerkung
</th></tr>
</table>
== Combos ==
== Combos ==
*j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP-FP, QCB+BK (43%)


*j.P, FP-FP xx Speer, nj.P, dash b.BP, (j.k Tele)x2, c.FP (43%)
*j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP, j.K, Air Throw (43%)
*j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP-FP, QCB+BK (43%)
**Followup: OTG QCB+BP+BLK (1/3 Meter, +8% = 51%)
 
*Corner j.P-FP-FP, b,b+FP, crossup j.P-f+BP-FP,QCB+FK+BLK, BP-FP, BP-FP, j.K, Air Throw (48%, 1/3 Meter)
 
*Corner Wakeup QCB+FK+BLK, [BP-FP]x3, FK,FK, b,b+FP, crossup j.P-f+BP-FP,QCB+FK, Okizeme gegen stehenden Gegner (41%)
 
* (Anti Air oder deep)j.K, QCB+FK, dash, FP-FP-FP-b,b+FP, crossup j.P, f+BP-FP, QCB+FK, danach free jump in (36%)
 
 
 
'''X-Ray Combos'''<br/>
*j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, BP-FP, X-Ray (52%)
* (Anti Air oder deep)j.K, QCB+FK, dash, FP-FP-FP-b,b+FP, crossup j.P, f+BP-FP, X.Ray (46%)


== Navigation ==
== Navigation ==

Aktuelle Version vom 20. Mai 2011, 03:32 Uhr

Postponed.png Under Construction: Dieser Artikel befindet sich noch in reger Bearbeitung. Es können sich Daten ändern oder gar komplett gelöscht werden. Wir bitten um Verständnis.



MK9 Scorpion.jpg
X: {{{x}}}


Chain Combos

Name Input Schaden H/M/L Cancel Hitstun Break? Anmerkung
Torment FP-FP-FP 3%-5%-5% (12%) H-H-H 1.+2. Hit N/A
Damnation FP-FP-BK 3%-5%-5% (12%) H-H-H 1.+2. Hit N/A Knockback
Brimstone BP-FP-BP 5%-3%-8% (15%) H-H-M 1.+2. Hit N/A Knockdown
Gravedigger BP-FP+BP 5%-5% (9%) H-M alle N/A Knockback. Combo in Speer midscreen möglich.
Doom Blade b+BP-FP-BK 5%-3%-8% (15%) H-H-H 1.+2. Hit N/A Knockback
Dead End FK-FK-BK 5%-2%-6% (13%) H-H-H 1.+2. Hit N/A Knockback.
Grievance f+BK-FK 3%-7% (9%) L-H alle ja
Name Input Schaden H/M/L Cancel Hitstun Break? Anmerkung





Combos

  • j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP-FP, QCB+BK (43%)
  • j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP, j.K, Air Throw (43%)
    • Followup: OTG QCB+BP+BLK (1/3 Meter, +8% = 51%)
  • Corner j.P-FP-FP, b,b+FP, crossup j.P-f+BP-FP,QCB+FK+BLK, BP-FP, BP-FP, j.K, Air Throw (48%, 1/3 Meter)
  • Corner Wakeup QCB+FK+BLK, [BP-FP]x3, FK,FK, b,b+FP, crossup j.P-f+BP-FP,QCB+FK, Okizeme gegen stehenden Gegner (41%)
  • (Anti Air oder deep)j.K, QCB+FK, dash, FP-FP-FP-b,b+FP, crossup j.P, f+BP-FP, QCB+FK, danach free jump in (36%)


X-Ray Combos

  • j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, BP-FP, X-Ray (52%)
  • (Anti Air oder deep)j.K, QCB+FK, dash, FP-FP-FP-b,b+FP, crossup j.P, f+BP-FP, X.Ray (46%)

Navigation

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