The King of Fighters XI: Unterschied zwischen den Versionen

K
Zeile 539: Zeile 539:
:An air attack can be performed as the 2nd or 3rd character jumps in and falls
:An air attack can be performed as the 2nd or 3rd character jumps in and falls
:4F Landing recovery, 10F for Duck King, K' & Shion
:4F Landing recovery, 10F for Duck King, K' & Shion
:Landing recovery can be cut in several ways, please see "Advanced System Mechanics"
:Landing recovery can be cut in several ways, see "Advanced System Mechanics"
:If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see "Advanced System Mechanics" for a list).
:If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see "Advanced System Mechanics" for a list).
:It is possible to crossup opponents in the corner when using Quick Shift (see "Advanced System Mechanics").
:It is possible to crossup opponents in the corner when using Quick Shift (see "Advanced System Mechanics").
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