The King of Fighters XI: Unterschied zwischen den Versionen

K
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:PP shifts to the 2nd character (the one that is closest to the portrait of the currently active character)<br>
:PP shifts to the 2nd character (the one that is closest to the portrait of the currently active character)<br>
:KK shifts to the 3rd character (the one that is farthest from the portrait of the currently active character)<br>
:KK shifts to the 3rd character (the one that is farthest from the portrait of the currently active character)<br>
:Regular shifts have a long startup phase before the character becomes invulnerable and jumps out(34-40F, character-specific, see "Advanced System Mechanics" for a list
:Regular shifts have a long startup phase before the character becomes invulnerable and jumps out(34-40F, character-specific, see "Advanced System Mechanics" for a list)
:The character that is shifting in has invulnerability while jumping in, but has 4F landing recovery, which can be punished. Note: Silber & Elisabeth have no invulnerability while jumping in.
:The character that is shifting in has invulnerability while jumping in, but has 4F landing recovery, which can be punished. Note: Silber & Elisabeth have no invulnerability while jumping in.


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