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:PP shifts to the 2nd character (the one that is closest to the portrait of the currently active character)<br> | :PP shifts to the 2nd character (the one that is closest to the portrait of the currently active character)<br> | ||
:KK shifts to the 3rd character (the one that is farthest from the portrait of the currently active character)<br> | :KK shifts to the 3rd character (the one that is farthest from the portrait of the currently active character)<br> | ||
:Regular shifts have a long startup phase before the character becomes invulnerable and jumps out(34-40F, character-specific, see "Advanced System Mechanics" for a list | :Regular shifts have a long startup phase before the character becomes invulnerable and jumps out(34-40F, character-specific, see "Advanced System Mechanics" for a list) | ||
:The character that is shifting in has invulnerability while jumping in, but has 4F landing recovery, which can be punished. Note: Silber & Elisabeth have no invulnerability while jumping in. | :The character that is shifting in has invulnerability while jumping in, but has 4F landing recovery, which can be punished. Note: Silber & Elisabeth have no invulnerability while jumping in. | ||
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