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:An air attack can be performed as the 2nd or 3rd character jumps in and falls | :An air attack can be performed as the 2nd or 3rd character jumps in and falls | ||
:4F Landing recovery, 10F for Duck King, K' & Shion | :4F Landing recovery, 10F for Duck King, K' & Shion | ||
:Landing recovery can be cut in several ways, | :Landing recovery can be cut in several ways, see "Advanced System Mechanics" | ||
:If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see "Advanced System Mechanics" for a list). | :If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see "Advanced System Mechanics" for a list). | ||
:It is possible to crossup opponents in the corner when using Quick Shift (see "Advanced System Mechanics"). | :It is possible to crossup opponents in the corner when using Quick Shift (see "Advanced System Mechanics"). |
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