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  • *midscreen dash 2LK>2MP,link oder chain 2HP>236236P, dann: **dash, LP>MP>HP (62 dmg , 1 Meter)
    368 Bytes (60 Wörter) - 23:44, 29. Jun. 2018
  • *j.P-BK-BK, link b+FP-BP, dash FP, dash FP-FP-FP-QCF+BK oder QCF+BP (31%) *j.P-b+FP-BP, link QCB+BP, j.P-b+FP-BP, dash FP, dash FP-FP-FP, QCF+BP (36%)
    2 KB (287 Wörter) - 03:34, 20. Mai 2011
  • *air-to-air j.P > j.P > j.236D~X > link air dash x2 > j.S > j.VCL > \/ S(c) > sj. S > HS > j.236K: 149(DI) …ke) S(c) > sj.S > HS > j.236P > link air dash j.S > HS > j.236P > link air dash j.S > HS > link j.236K: [25% Tension] 140 Schaden,Knockdown.
    903 Bytes (180 Wörter) - 00:44, 20. Aug. 2013
  • *j.P-b+FK-FP, dash b+FK-FP, dash FP-QCF+FP(9 hits, 30%) *Midscreen j.P,BP-BP-FP+BP, dash f+BK, QCF+BP (24%)
    446 Bytes (66 Wörter) - 00:02, 21. Mai 2011
  • *j.P b.FP-BP-FP, dash, FP, dash, f.FK-BP xx b,f-BK, f.Fk-BP xx d,B-BP (38%) *j.P-b.FP-BP-FP, dash, FP, dash, f.FK-BP xx b,f-BK, zurücklaufen, b.FP-BP-FP (nur der letzte FP trifft), f
    606 Bytes (104 Wörter) - 03:46, 20. Mai 2011
  • *midscreen BP>FP>BP, dash buffern, delay 6BP>BP>FP>46BP: 258.09 **dash buffer, 6FK, dash, 4FP>FO+FK>slam: 363.74 (1 stock)
    608 Bytes (89 Wörter) - 20:08, 30. Apr. 2019
  • …C, air dash cancel, wait as long as possible, j.C, \/, C,236C,(wait),B,air dash cancel, wait as long as possible, j.C, \/,C,236C,A. C from far away, 236C,A, wait, 2E,2BC, j.B,j.C, air dash, [j.A,B,2C] <- during that combo push E, wait, falling j.C, \/, C,236C,A<br
    3 KB (519 Wörter) - 13:57, 22. Apr. 2009
  • |dash_type = dash :'''623S:''' dash upper.
    1 KB (159 Wörter) - 14:28, 31. Dez. 2022
  • *j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP-FP, QCB+BK (43%) *j.P-FP-FP, b,b+FP, jump up j.P, dash, b.BP, j.K,j.QCB+FK,\/, dash, FP, j.K, Air Throw (43%)
    2 KB (422 Wörter) - 03:32, 20. Mai 2011
  • |dash_type = dash :'''623A:''' dash slash with invul. Attacks can be linked after (eg. 5B(c))
    1 KB (212 Wörter) - 14:28, 31. Dez. 2022
  • |dash_type = dash :'''unarmed dash AC/AD:''' needs a minimum dash distance. Rimururu trips and falls, dealing damage. First hit overhead. AD-
    2 KB (249 Wörter) - 13:39, 1. Jan. 2023
  • *j.P,FK-BP, dash, FP-BP, QCB+BP, dash, FK-BP, j.K, air throw (11 hits, 37% Damage) *j.P,FK-cr.FP-BP, dash, FK-cr.FP-BP, QCB+BP, dash, dann (FK-cr.FP-BP oder FK-BP,) j.K air throw (13-14 hits, 38% Damage, ehem
    3 KB (595 Wörter) - 23:42, 20. Mai 2011
  • *'''6MK, dash, close HP gegen duckende Gegner geht gegen:''' '''Fuerte''' Anmerkung: aus 6MK Dash Cancel trifft der close HP, nicht aber, wenn man den close HP einfach so ma
    2 KB (230 Wörter) - 02:02, 8. Dez. 2009
  • *dash, 2147D~C, '''airdash, j.B, j.C, V,''' …, 3C, 214A, 5C[8], 4B(2nd hit), 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, sjc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
    8 KB (1.435 Wörter) - 20:26, 12. Okt. 2011
  • *C,236C,63214C: GCR, dash, C,6A... *C,6B,236P: GCR beim 6B, dash, C,6A...
    3 KB (517 Wörter) - 12:46, 1. Okt. 2016
  • *j.P-f+BP-FP, j.K,j.QCF+FP,\/, dash, dashing BK,QCF+FP, link f+BP,QCF+BP (43%) *j.P-f+BP-FP, nj.P,\/, dash, b.BP xx j.QCF+FP, dash, dashing BK,QCF+FP, link f+BP,QCF+BP (46%)
    4 KB (643 Wörter) - 03:36, 20. Mai 2011
  • *j.P,BP-FP-BP+FP, dash, dashing BP-FP-BP+FP, dashing FP cancel in slide (33%) *Midscreen j.P, BP-FP xx QCF+FP, j.p, BP-FP-FP+BP, dash, dashing BP-FP-FP+BP, dashing b.BP-BP, B,F+BK (43%DMG)
    621 Bytes (103 Wörter) - 02:37, 20. Mai 2011
  • CH qcb.P > dash > df.C > dp.P <br/> f.A > MAX > dash > cl.C <br/>
    496 Bytes (108 Wörter) - 01:56, 2. Mai 2010
  • |dash_type = dash :'''623S:''' shoryuken + dash attack.
    990 Bytes (141 Wörter) - 19:24, 13. Dez. 2023
  • *schwer: j.P-b+FP-BK, b+FP,BK, dashing BP-FK,b,d+BK, dash, BK, QCF+BP (37%) *Corner, schwer: j.P-b+FP-BK, b+FP,BK, BP-FK-BK,b,d+BK, dash under, FP-FP-BP-b,f+BP (15 hits, 36%)
    472 Bytes (75 Wörter) - 03:38, 20. Mai 2011
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