Oswald(KOFXI): Unterschied zwischen den Versionen

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*If the 421B counter is followed up with a combo shortly after, the super freeze breaks and does not stop time anymore. This can lead to combos not comboing. Example: 421B counter > combo into 214P > shift > any chain into command normal is done, it breaks the super freeze during combo, example [https://www.youtube.com/clip/UgkxUZoRbDjg1c4OR6aLzD9wFOtxRK6sN4Ez here].
*If the 421B counter is followed up with a combo shortly after, the super freeze breaks and does not stop time anymore. This can lead to combos not comboing. Example: 421B counter > combo into 214P > shift > any chain into command normal is done, it breaks the super freeze during combo, example [https://www.youtube.com/clip/UgkxUZoRbDjg1c4OR6aLzD9wFOtxRK6sN4Ez here].


== Combos ==
= Combos =


===Basic Combos===
==Basic Combos==
*'''[2B,2A] or [C,6A] or [2D(1 Hit),6A] or [close 2B,2A,3A], then:'''
*'''[2B,2A] or [C,6A] or [2D(1 Hit),6A] or [close 2B,2A,3A], then:'''
**'''214C,236C,214B:''' Bread n Butter. The 214C only connects if the combo was started from fairly close. Can link 623A after in corner for Okizeme.
**'''214C,236C,214B:''' Bread n Butter. The 214C only connects if the combo was started from fairly close. Can link 623A after in corner for Okizeme.
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=== Team Combos ===
== Team Combos ==
'''Preferred Quick Shift Normals:'''
:Standing opponent: '''j.D'''
:Crouching opponent: '''j.A'''
:Cornered or Back-turned opponent: '''j.C''', j.D will often whiff
:Close to own corner: '''late j.A'''


'''Universal'''
===Universal===
*Corner Crossup j.C (eg. after DOWN), 2B,2A,3A,214C,236B/D,236A(whiff), turn around 3A>214B, then:
*Corner Crossup j.C (eg. after DOWN), 2B,2A,3A,214C,236B/D,236A(whiff), turn around 3A>214B, then:
**2363214A, QS on 2. Hit for Stun Combos''' [https://youtu.be/pKR6-ZreE0s?t=508 Example: player @ Playland Carnival]
**2363214A, QS on 2. Hit for Stun Combos''' [https://youtu.be/pKR6-ZreE0s?t=508 Example: player @ Playland Carnival]
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