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K (→Team Combos) |
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*5C: ends pressure since 5C(f) is minus, but is a good option against mashers and for the pusback | *5C: ends pressure since 5C(f) is minus, but is a good option against mashers and for the pusback | ||
*2D>6A hit confirm: has a 6F gap, opponent can jump out, but is still very useful | *2D>6A hit confirm: has a 6F gap, opponent can jump out, but is still very useful | ||
*delay 2A>3A hit confirm: good blockstring with only a very small gap that can lead into QS combos or 2363214P-super. | |||
*dash 2B: to reset pressure | *dash 2B: to reset pressure | ||
*hyperhop j.C: to reset pressure - big gap | *hyperhop j.C: to reset pressure - big gap |
Bearbeitungen