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*Throw, dash, then Roll: pseudo-50/50 left/right Mixup, since the opponent is pushed into the corner (or not) by the running. Note: against Iori only, stand still and delay the roll a little or a lot - a little will be a fake crossup, a lot will be a true crossup.
*Throw, dash, then Roll: pseudo-50/50 left/right Mixup, since the opponent is pushed into the corner (or not) by the running. Note: against Iori only, stand still and delay the roll a little or a lot - a little will be a fake crossup, a lot will be a true crossup.
*Throw, 5A whiff, then smalljump j.C oder hyperhop j.C (50/50 left right). This only works against characters with lower vertical hitbox while rising, eg. Kula, Kim, Adelheid, Whip, Mary etc.<br>
*Throw, 5A whiff, then smalljump j.C oder hyperhop j.C (50/50 left right). This only works against characters with lower vertical hitbox while rising, eg. Kula, Kim, Adelheid, Whip, Mary etc.<br>
*Corner Throw > smalljump over opponent into corner > smalljump back j.C (crossup vs crouch): works against Kim, ....
*Corner Throw > smalljump over opponent into corner > smalljump back j.C (crossup vs crouch): a (silly) variation to the above, works against Kim (stands up very slowly), possibly also others.




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