Adelheid(KOFXI): Unterschied zwischen den Versionen

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:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:The 63214P command grab might look unassuming and doesn't lead to much, but is useful tool that will hit more often than you would expect, and should be used during pressure.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
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