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*'''5A or 2A,5B,2B,2C,6D, 6239B''' ''[gives 1 Seal, 2212/1586 damage]''
*'''5A or 2A,5B,2B,2C,6D, 6239B''' ''[gives 1 Seal, 2212/1586 damage]''
your Bread n Butter Combo which works against everyone. the Blazblue Mook suggests do dash after this combo, then neutral jump B or j.4C for a left/right mixup. About the input: after the 6D, wait a while before you do the 6239 motion. The button input after the 9 should come as early as possible. What you are doing is a Jump Cancel Cancel - you cancel your jump startup into the ground(!) double palm thrust. Leave the 2B away if you start the combo from really far away.
your Bread n Butter Combo which works against everyone. the Blazblue Mook suggests do dash after this combo, then neutral jump B or j.4C for a left/right mixup. About the input: after the 6D, wait a while before you do the 6239 motion. The button input after the 9 should come as early as possible. What you are doing is a Jump Cancel Cancel - you cancel your jump startup into the ground(!) double palm thrust. Leave the 2B away if you start the combo from really far away.
*5A or 2A,5B,2B, 2363214C [costs 50% Heat, 4157/2969 damage]
*'''5A or 2A,5B,2B, 2363214C''' ''[costs 50% Heat, 4157/2969 damage]''
Standard Combo into super, only against crouching opponents. Note that you have to be really close AND cancel the 2B as early as possible for the super to connect. less damage reduction than if you combo the super off of the 2C.
Standard Combo into super, only against crouching opponents. Note that you have to be really close AND cancel the 2B as early as possible for the super to connect. less damage reduction than if you combo the super off of the 2C.


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