Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Zeile 265: Zeile 265:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Very high hit stun. Whiffs against crouching characters.
| style="background-color:#F9F9F9;" |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
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| style="background-color:#F9F9F9;" |'''(fast) Palm Hook Ender<br>6C/D>6>6'''
| style="background-color:#F9F9F9;" |'''(fast) Palm Hook Ender<br>6C/D>6>6'''
Zeile 273: Zeile 273:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |No Knockdown or cancels other than QS.
| style="background-color:#F9F9F9;" |No Knockdown or cancels other than QS.
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Zeile 282: Zeile 282:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |Overhead. Hard Knockdown.
| style="background-color:#F9F9F9;" |Overhead. Hard Knockdown.
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Zeile 289: Zeile 289:
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1*
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *= see 214E data.
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
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| style="background-color:#F9F9F9;" |'''(Slow) Gai Driller<br>6D>9<br>6C/D>6>4>9'''
| style="background-color:#F9F9F9;" |'''(Slow) Gai Driller<br>6D>9<br>6C/D>6>4>9'''
Zeile 297: Zeile 297:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
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Zeile 306: Zeile 306:
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |Launcher. 14F landing recovery.<br>'''X>3>8 Data:''' 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>'''6C/D>6 Data:''' 7F startup; F1+2 upper body invul; F3-6 low profile.
| style="background-color:#F9F9F9;" |Launcher. 14F landing recovery.<br>'''X>3>8 Data:''' 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>'''6C/D>6 Data:''' 7F startup; F1+2 upper body invul; F3-6 low profile.
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Zeile 313: Zeile 313:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing.
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration.
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| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
19.074

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