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(→Gougi) |
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Zeile 2: | Zeile 2: | ||
== Gougi == | == Gougi == | ||
===Aggro=== | ===Aggro=== | ||
''' | '''RAMPAGE''' | ||
* Trigger: Deal over 40 Damage in a single Combo. | * Trigger: Deal over 40 Damage in a single Combo. | ||
* Effect: Damage increases the more you attack. | * Effect: Damage increases the more you attack. | ||
''' | '''ILLUSION''' | ||
* Trigger: Receive over 300 points of Damage. | * Trigger: Receive over 300 points of Damage. | ||
* Effect: Become able to escape combos once per round. | * Effect: Become able to escape combos once per round. | ||
''' | '''CHIP UP''' | ||
* Trigger: Deal 40 points of Chip Damage. | * Trigger: Deal 40 points of Chip Damage. | ||
* Effect: Increase Chip Damage by 1. | * Effect: Increase Chip Damage by 1. | ||
''' | '''GRAB UP''' | ||
* Trigger: Land 2 Normal Throws. | * Trigger: Land 2 Normal Throws. | ||
* Effect: Increase Normal Throw range by 20%. | * Effect: Increase Normal Throw range by 20%. | ||
''' | '''ERASE''' | ||
* Trigger: Attack your opponent with Heavy Attacks 3 times. | * Trigger: Attack your opponent with Heavy Attacks 3 times. | ||
* Effect: Gain the ability to negate projectiles with Heavy Attacks. | * Effect: Gain the ability to negate projectiles with Heavy Attacks. | ||
Zeile 45: | Zeile 45: | ||
===Shinobi=== | ===Shinobi=== | ||
'''GHOST''' | |||
* Trigger: Avoid your opponent for 6 seconds. | |||
* Effect: Turn invisible during Forward Dashes. ''Anmerkung: überträgt sich auch auf Aktionen danach, die keine Angriffe sind, z.B. Sprünge.'' | |||
'''G.CANCEL''' | |||
* Trigger: Guard 30 Attacks. | |||
* Effect: Become able to cancel Guards into Special Attack/Super Combos. | |||
'''G.BREAK''' | |||
* Trigger: Attack your opponent with 4 Hard Attacks. | |||
* Effect: Hard Attacks become Guard Breaks. | |||
'''SPEED UP''' | |||
* Trigger: Allow 10 Seconds to pass in game. | |||
* Effect: Increase Movement Speed by 10%. | |||
'''ATK UP''' | |||
* Trigger: Build 1 Bar of Super Meter. | |||
* Effect: Increase Damage by 5%. | |||
===Infinity=== | ===Infinity=== | ||
'''RAGE''' | |||
* Trigger: Spend 10 Blocks of Super Meter. | |||
* Effect: Gain the ability to recover Super Meter. | |||
'''G.CANCEL''' | |||
* Trigger: Guard 30 Attacks. | |||
* Effect: Become able to cancel Guards into Special Attack/Super Combos. | |||
'''METER UP''' | |||
* Trigger: Attack your opponent 10 times. | |||
* Effect: Increase your Super Meter Gain by 10%. | |||
'''METER UP''' | |||
* Trigger: Attack your opponent 10 times. | |||
* Effect: Increase your Super Meter Gain by 10%. | |||
'''METER UP''' | |||
* Trigger: Attack your opponent 10 times. | |||
* Effect: Increase your Super Meter Gain by 10%. | |||
===Miracle=== | ===Miracle=== | ||
'''RAGE''' | |||
* Trigger: While having MAX Super Meter, attack 25 Special Attacks. | |||
* Effect: Activate all other Gougi. | |||
'''HADES''' | |||
* Trigger: Get knocked down 12 times. | |||
* Effect: Gain Super Armor. | |||
'''S.DRAIN''' | |||
* Trigger: Drain a total of 99 Super Meter from your opponent. | |||
* Effect: Drain Super Meter and Health by getting near your opponent. | |||
'''UTSUSEMI''' | |||
* Trigger: Perform a Recovery 5 times. | |||
* Effect: Turn invisible during Recoveries. | |||
'''MAMMOTH''' | |||
* Trigger: Spend 20 Blocks of Super Meter. | |||
* Effect: Increase Damage by 35%. | |||
===Stealth Raptor=== | ===Stealth Raptor=== | ||
'''HUNTING''' | |||
* Trigger: Dash for a total of 3 seconds | |||
* Effect: Forward Dashes become Short Hops. | |||
'''UTSUSEMI''' | |||
* Trigger: Perform a Recovery 5 times. | |||
* Effect: Turn invisible during Recoveries. | |||
'''GRAB UP''' | |||
* Trigger: Land 2 Normal Throws. | |||
* Effect: Increase Normal Throw range by 20%. | |||
'''SPEED UP''' | |||
* Trigger: Allow 10 seconds to pass in game. | |||
* Effect: Increase Movement Speed by 10%. | |||
'''SPEED UP''' | |||
* Trigger: Allow 10 seconds to pass in game. | |||
* Effect: Increase Movement Speed by 10%. | |||
===Berserker=== | ===Berserker=== | ||
'''6 CHAIN''' | |||
* Trigger: Perform 15 Chain Combos. | |||
* Effect: Chain Combos become 6 Chains. | |||
'''PIERCE''' | |||
* Trigger: Attack your opponent 30 times. | |||
* Effect: Normal Attacks deal Chip Damage. | |||
'''GRAB UP''' | |||
* Trigger: Land 2 Normal Throws. | |||
* Effect: Increase Normal Throw range by 20%. | |||
'''METER UP''' | |||
* Trigger: Attack your opponent 10 times. | |||
* Effect: Increase your Super Meter Gain by 10%. | |||
'''ERASE''' | |||
* Trigger: Attack your opponent with Heavy Attacks 3 times. | |||
* Effect: Gain the ability to negate projectiles with Heavy Attacks. | |||
===Double Face=== | ===Double Face=== | ||
'''HEADS/TAILS''' | |||
* Trigger: Complete 1 Round. | |||
* Effect: Win to activate 6 Chain, Lose to activate Hades. | |||
'''G.CANCEL''' | |||
* Trigger: Guard 30 Attacks. | |||
* Effect: Become able to cancel Guards into Special Attack/Super Combos. | |||
'''ILLUSION''' | |||
* Trigger: Receive over 300 points of Damage. | |||
* Effect: Become able to escape combos once per round. | |||
'''GRAB UP''' | |||
* Trigger: Land 2 Normal Throws. | |||
* Effect: Increase Normal Throw range by 20%. | |||
'''SPEED UP''' | |||
* Trigger: Allow 10 Seconds to pass in game. | |||
* Effect: Increase Movement Speed by 10%. | |||
===Sky Dancer=== | ===Sky Dancer=== | ||
Zeile 69: | Zeile 189: | ||
===Grab Master=== | ===Grab Master=== | ||
== Charkatere == | == Charkatere == | ||
*[[D.Dark(FEXL)|D.Dark]] | *[[D.Dark(FEXL)|D.Dark]] |
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