Birdie(SF5): Unterschied zwischen den Versionen

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1.588 Bytes hinzugefügt ,  27. März 2016
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==='''Command Normals'''===
{| cellspacing="1" style="text-align: center; color:black;border: 2px solid #B5B5B5"
! style="width:130px;background-color:#E5E5E5;" | Name
! style="width:60px;background-color:#90caf9;" | Input
! style="width:60px;background-color:#90caf9;" | Startup
! style="width:60px;background-color:#90caf9;" | Active
! style="width:60px;background-color:#90caf9;" | Recovery
! style="width:60px;background-color:#90caf9;" | Hit Advantage
! style="width:60px;background-color:#90caf9;" | Block Advantage
! style="width:60px;background-color:#1e88e5;" | Damage
! style="width:60px;background-color:#1e88e5;" | Stun
! style="width:60px;background-color:#1e88e5;" | Chip
! style="width:60px;background-color:#1e88e5;" | ATK Region
! style="width:60px;background-color:#1e88e5;" | Cancel Ability
! style="width:60px;background-color:#1e88e5;" | KD.Adv
! style="width:60px;background-color:#1e88e5;" | KDR.Adv
! style="width:60px;background-color:#1e88e5;" | KDRB.Adv
|-
| style="background-color:#F9F9F9;" |Bull Charge
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |High
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
{{Template:SF5Navi}}
{{Template:SF5Navi}}


[[Category: Capcom Character]]
[[Category: Capcom Character]]
[[Category: Male Character]]
[[Category: Male Character]]
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