21.992
Bearbeitungen
(Add Backdash frame data, fill GC/Saving Shift universal values) |
(Frame data update (automated)) |
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! Move !! S!! A!! Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ! Move !! S!! A!! Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +16/+12 </span>* || / || 16 || 16 || 0 || 0 || 0 || 0 || || || ||*=with ukemi. +16/+12 = front/back throw. | |||
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| 5A(c) || 7 || 3|| <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> || 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||SC. Can be crouched by many characters | | 5A(c) || 7 || 3|| <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> || 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||SC. Can be crouched by many characters | ||
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*K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here] | *K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here] | ||
*K' Chain Drive (2363214E) sometimes has 21 hits instead of 20, see [https://x.com/dagun7676/status/1322885309093216256 here] | *K' Chain Drive (2363214E) sometimes has 21 hits instead of 20, see [https://x.com/dagun7676/status/1322885309093216256 here] | ||
*K's front and back throw have different advantage (+16/+12) | |||
= Combos = | = Combos = | ||