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==Calculating Frame Advantage== | ==Calculating Frame Advantage== | ||
:Light attacks: 14F - active frames - recovery frames. | :Light attacks: 14F - active frames - recovery frames. | ||
:Hard attacks: | :Hard attacks: 22F - active frames - recovery frames. | ||
:Example with K': 5A(c): 14F-3F (5A has 3F Active time) -4F (5A has 4F recovery) = +7F. | :Example with K': 5A(c): 14F-3F (5A has 3F Active time) -4F (5A has 4F recovery) = +7F. | ||
:''Note: if a character comes out of hit stun, they can block 1F earlier than they can attack again. See " "Guard Only" Frames & Forced Actions (強制硬直)".'' | :''Note: if a character comes out of hit stun, they can block 1F earlier than they can attack again. See " "Guard Only" Frames & Forced Actions (強制硬直)".'' | ||