The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==Calculating Frame Advantage==
==Calculating Frame Advantage==
:Light attacks: 14F - active frames - recovery frames.
:Light attacks: 14F - active frames - recovery frames.
:Hard attacks: 20F - (all remaining Active Frames of the attack after the first active frame) - recovery frames.
:Hard attacks: 22F - active frames - recovery frames.
:Example with K': 5A(c): 14F-3F (5A has 3F Active time) -4F (5A has 4F recovery) = +7F.
:Example with K': 5A(c): 14F-3F (5A has 3F Active time) -4F (5A has 4F recovery) = +7F.
:''Note: if a character comes out of hit stun, they can block 1F earlier than they can attack again. See " "Guard Only" Frames & Forced Actions (強制硬直)".''
:''Note: if a character comes out of hit stun, they can block 1F earlier than they can attack again. See " "Guard Only" Frames & Forced Actions (強制硬直)".''
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