The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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*Duck King, K', Shion have different landing recovery than all other characters.
*Duck King, K', Shion have different landing recovery than all other characters.
:10F Landing Recovery
:10F Landing Recovery
:F9 can be cancelled into guard only, but the guard can be cancelled both into attacks and specials, including at the same time (bug, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]
:F9 can be cancelled into guard only, but the guard can be cancelled both into attacks and specials, including at the same time (bug, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here])
:F10 can be cancelled into guard or attacks, but not into movement (eg. rolls and jumps)
:F10 can be cancelled into guard or attacks, but not into movement (eg. rolls and jumps)
:These characters have 1F landing recovery instead if an air attack was whiffed during the shift (the same as regular characters)
:These characters have 1F landing recovery instead if an air attack was whiffed during the shift (the same as regular characters)
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