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*Duck King, K', Shion have different landing recovery than all other characters. | *Duck King, K', Shion have different landing recovery than all other characters. | ||
:10F Landing Recovery | :10F Landing Recovery | ||
: | :F9 can be cancelled into guard only, but the guard can be cancelled both into attacks and specials, including at the same time (bug, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here] | ||
: | :F10 can be cancelled into guard or attacks, but not into movement (eg. rolls and jumps) | ||
:1F if | :These characters have 1F landing recovery instead if an air attack was whiffed during the shift (the same as regular characters) | ||
Because of the added landing recovery for these 3 characters, it is advised to always use an air attack (either hit or whiff). | Because of the added landing recovery for these 3 characters, it is advised to always use an air attack (either hit or whiff). | ||
== Saving Shift == | == Saving Shift == | ||
:Saving shifts have 1F more landing recovery on whiff than on hit. | :Saving shifts have 1F more landing recovery on whiff than on hit. | ||