The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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*Duck King, K', Shion have different landing recovery than all other characters.
*Duck King, K', Shion have different landing recovery than all other characters.
:10F Landing Recovery
:10F Landing Recovery
:9F if attacking after
:F9 can be cancelled into guard only, but the guard can be cancelled both into attacks and specials, including at the same time (bug, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]
:9F if using a Special Move / Command Normal after
:F10 can be cancelled into guard or attacks, but not into movement (eg. rolls and jumps)
:1F if whiffing or hitting with an air normal after (the same as regular characters)
:These characters have 1F landing recovery instead if an air attack was whiffed during the shift (the same as regular characters)


Because of the added landing recovery for these 3 characters, it is advised to always use an air attack (either hit or whiff).
Because of the added landing recovery for these 3 characters, it is advised to always use an air attack (either hit or whiff).
== Saving Shift ==
== Saving Shift ==
:Saving shifts have 1F more landing recovery on whiff than on hit.
:Saving shifts have 1F more landing recovery on whiff than on hit.
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