The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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===Actions while dashing===
===Actions while dashing===
:Characters can perform normal attacks, special moves & command normals while dashing
:Characters can perform normal attacks, special moves & command normals while dashing.
:Characters can roll forward while dashing, but not back (to perform a back roll from a dash, 1F in neutral position must pass, see below)
:Characters can roll forward while dashing, but not back (to perform a back roll from a dash, 1F in neutral position must pass, see below).
:Characters can small jump & normal jump forward while dashing, but not up or back
:Characters can small jump & normal jump forward while dashing, but not up or back.
:Jumps during dashes automatically turn into hyper hops & super jumps
:Jumps during dashes automatically turn into hyper hops & super jumps.
:Characters cannot perform throws while dashing (to perform a throw from a dash, 1F in neutral position must pass, see below)
:Characters cannot perform throws while dashing (to perform a throw from a dash, 1F in neutral position must pass, see below).
:Characters cannot crouch while dashing
:Characters cannot crouch while dashing.


===Dash Recovery===
===Dash Recovery===
:Dashes have 4F recovery
:Dashes have 4F recovery.
:Dash recovery can be cancelled into all attacks and front rolls at any point
:Dash recovery can be cancelled into all attacks and front rolls at any point.
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll).
:Dash recovery can be cancelled into throws
:Dash recovery can be cancelled into throws.
:Dash recovery cannot be cancelled into guarding, except on the last frame
:Dash recovery cannot be cancelled into guarding, except on the last frame.
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks.
:Dash recovery cannot be cancelled into up or back jumps
:Dash recovery cannot be cancelled into up or back jumps.


==Backdash Data (advanced)==
==Backdash Data (advanced)==
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