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===Throw Breaks===
===Throw Breaks===
:'''Input: C/D while being thrown'''
:'''Input: C/D while being thrown'''
:Throw breaks require the same button than the throw that was used
:Throw breaks require the same button than the throw that was used.
:The window for Throw Breaks is 16F
:The window for Throw Breaks is 16F.
:Simultaneous pressing of C+D does not work to break throws
:Simultaneous pressing of C+D does not work to break throws.
:However, C~D or D~C works, so you can cover both throw types without having to commit to one.
:However, C~D or D~C works, so you can cover both throw types without having to commit to one.
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations.
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations.
For information on advanced rules concerning throw breaks during rolls, see [[The King of Fighters XI: Advanced System Mechanics#Throw_Breaks_during_Rolls|here]]
For information on advanced rules concerning throw breaks during rolls, see [[The King of Fighters XI: Advanced System Mechanics#Throw_Breaks_during_Rolls|here]].


==Rolls & Guard Cancels==
==Rolls & Guard Cancels==
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