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===Throw Breaks=== | ===Throw Breaks=== | ||
:'''Input: C/D while being thrown''' | :'''Input: C/D while being thrown''' | ||
:Throw breaks require the same button than the throw that was used | :Throw breaks require the same button than the throw that was used. | ||
:The window for Throw Breaks is 16F | :The window for Throw Breaks is 16F. | ||
:Simultaneous pressing of C+D does not work to break throws | :Simultaneous pressing of C+D does not work to break throws. | ||
:However, C~D or D~C works, so you can cover both throw types without having to commit to one. | :However, C~D or D~C works, so you can cover both throw types without having to commit to one. | ||
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations. | :Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations. | ||
For information on advanced rules concerning throw breaks during rolls, see [[The King of Fighters XI: Advanced System Mechanics#Throw_Breaks_during_Rolls|here]] | For information on advanced rules concerning throw breaks during rolls, see [[The King of Fighters XI: Advanced System Mechanics#Throw_Breaks_during_Rolls|here]]. | ||
==Rolls & Guard Cancels== | ==Rolls & Guard Cancels== | ||