The King of Fighters XI: Unterschied zwischen den Versionen

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Zeile 473: Zeile 473:
:Throws are active on F1.
:Throws are active on F1.
:If an attack and a throw would connect at the same time, the throw wins (this is also true for command throws).
:If an attack and a throw would connect at the same time, the throw wins (this is also true for command throws).
:Regular Throws cannot be used on wakeup or as a reversal for several frames, see [[The King of Fighters XI: Advanced System Mechanics#Reversal_Throws|here]]
:Regular Throws cannot be used on wakeup or as a reversal for several frames, see [[The King of Fighters XI: Advanced System Mechanics#Reversal_Throws|here]].


===Throw Breaks===
===Throw Breaks===
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