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K (→Normal Jump) |
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:Throws are active on F1. | :Throws are active on F1. | ||
:If an attack and a throw would connect at the same time, the throw wins (this is also true for command throws). | :If an attack and a throw would connect at the same time, the throw wins (this is also true for command throws). | ||
:Regular Throws cannot be used on wakeup or as a reversal for several frames, see [[The King of Fighters XI: Advanced System Mechanics#Reversal_Throws|here]] | :Regular Throws cannot be used on wakeup or as a reversal for several frames, see [[The King of Fighters XI: Advanced System Mechanics#Reversal_Throws|here]]. | ||
===Throw Breaks=== | ===Throw Breaks=== | ||