The King of Fighters XI: Unterschied zwischen den Versionen

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:'''Input: 6,6'''<br>
:'''Input: 6,6'''<br>
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:Dashes have some startup and recovery, for detailed information see [[The King of Fighters XI: Advanced System Mechanics#Dash_Data_(advanced)|here]].
:Dashes have some startup and recovery, for detailed frame data see [[The King of Fighters XI: Advanced System Mechanics#Dash_Data_(advanced)|here]].


==Backdash (バックステップ)==
==Backdash (バックステップ)==
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