The King of Fighters XI: Unterschied zwischen den Versionen

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For Roll Frame Data, see [[The_King_of_Fighters_XI:_Advanced_System_Mechanics#Roll_Frame_Data|here]]
For Roll Frame Data, see [[The_King_of_Fighters_XI:_Advanced_System_Mechanics#Roll_Frame_Data|here]]


===Recovery Roll (Ukemi)===
===Recovery Roll (Ukemi, 受身)===
:'''Input: AB / 6AB just before hitting the ground'''
:'''Input: AB / 6AB just before hitting the ground'''
:Used to recover quickly after being launched to avoid getting knocked down.
:Used to recover quickly after being launched to avoid getting knocked down.
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