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Bearbeitungen
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| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | | 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | ||
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| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump | | j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | ||
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| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | | 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | ||
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| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-7/-5* | | style="background-color:#F9F9F9;" |-7/-5* | ||
| style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump | | style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | ||
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| style="background-color:#F9F9F9;" |'''214K''' | | style="background-color:#F9F9F9;" |'''214K''' | ||