20.013
Bearbeitungen
Zeile 253: | Zeile 253: | ||
''LDM Input:'' either A>B>C>D or hold A+B+C and press D (better and easier) | ''LDM Input:'' either A>B>C>D or hold A+B+C and press D (better and easier) | ||
''After activation you want to use | ''After activation you want to use 2-8K to juggle, which version (B or D) depends on the opponent's height at activation.''<br> | ||
''If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.'' | ''If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.'' | ||
'''LDM Combos:'''<br> | '''LDM Combos:'''<br> | ||
*Midscreen | *Midscreen LDM activation, then 2-8B/D>4,6A, then... | ||
**236236E: costs another Bar, but seals the opponents special moves & command normals temporarily | **236236E: costs another Bar, but seals the opponents special moves & command normals temporarily | ||
**236236A: does not combo but sets up pressure without having to spend additional meter | **236236A: does not combo but sets up pressure without having to spend additional meter | ||
*Corner 2-8B,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then... | *Corner LDM activation > 2-8B/D,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then... | ||
**End the combo here | **End the combo here | ||
**QS to another character | **QS to another character |
Bearbeitungen