Ash Crimson(KOFXI): Unterschied zwischen den Versionen

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== Combos ==
== Combos ==
*41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from [https://twitter.com/ontortita/status/1722641998144737496 Tortiita]. Needs a delay on either the 236236K or the 214C.
''Combos provided by AD_Ryan unless otherwise stated''
=== Basic Combos ===
'''Midscreen:'''<br>
*2B>2A>[2],8B/D
*2B>2A>236236K
*41236A>j.E
*41236A>[4],6A
*41236A>super cancel 236236P (you can then run across the screen for more juggles & corner carry)
 
'''Corner:'''
*j.D>5C, [4],6A, link 236236K
*41236A>4D>j.E
*41236A>[2],8D
 
===LDM Combos (Sans Culottes)===
'''Notes:'''<br>
''LDM Starters: [j.D,\/,LDM] or [41236A, dash, LDM] or 236236K SC LDM''<br>
''LDM Input:'' either A>B>C>D or hold A+B+C and press D (better and easier)
 
''After activation you want to use a Flash kick to juggle, which version (B or D) depends on the opponents height at activation.''<br>
''If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.''
 
'''LDM Combos:'''<br>
*Midscreen activate, then 2-8B>4,6A, then...
**236236E: costs another Bar, but seals the opponents special moves & command normals temporarily
**236236A: does not combo but sets up pressure without having to spend additional meter
 
*Corner [2-8B,\/,2-8B>4D>]x5,2-8B,\/, [2],8D, then...
**End the combo here
**QS to another character
**another LDM activation > repeat loop
 
===Other Combos===
*41236A, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from [https://twitter.com/ontortita/status/1722641998144737496 Tortiita]. Needs a delay on either the 236236K or the 214C.


== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
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