KOFXI Sawakoro Festival 2024: Unterschied zwischen den Versionen

Zur Navigation springen Zur Suche springen
K
Zeile 51: Zeile 51:
Miekazu also told a bit about how the atmosphere was in he beginning, when everybody had to get to know each other still - TSR, Miekazu, Toru and Arthur (asa-p) played together on release, and didn't talk much with each other at first, but they all became friends once Miekazu organized a tournament to promote the game. Shingo on the other hand was a 98 player during that time, and only picked up XI a little later. He was incredibly fast in learning the game due to his strong 98 fundamentals and was at top level within one month.
Miekazu also told a bit about how the atmosphere was in he beginning, when everybody had to get to know each other still - TSR, Miekazu, Toru and Arthur (asa-p) played together on release, and didn't talk much with each other at first, but they all became friends once Miekazu organized a tournament to promote the game. Shingo on the other hand was a 98 player during that time, and only picked up XI a little later. He was incredibly fast in learning the game due to his strong 98 fundamentals and was at top level within one month.


Eventually our conversation switched to the present day, and Miekazu and me were contemplating the different styles of the strongest players. Miekazu pointed out that Nori plays a calculating style, Yanjirou plays without pause and U-rasia is a master of the quick shift system, to which I added that Sawakoro is a master of preserving his characters and exploiting the timer and judgement to the fullest. We both agreed that there is no clear best way to play that game, and this, among many other things, one of the reasons we love it so much - there is no easily identifiable "perfect" play.
Eventually our conversation switched to the present day, and Miekazu and me were contemplating the different styles of the strongest players. Miekazu pointed out that Nori plays a calculating style, Yanjirou plays without pause and U-rasia is a master of the quick shift system, to which I added that Sawakoro is a master of preserving his characters and exploiting the timer and judgement to the fullest. We both agreed that there is no clear best way to play that game, and this, among many other things, is one of the reasons we love it so much - there is no easily identifiable "perfect" play.


I also briefly talked to Yukito, asking him how the XI scene in Taiwan looks like, and if there are any places left to play at. Unfortunately, it appears there aren't, and he is the only active XI-player left. After this conversation I found it all the more commendable that Yukito makes the trip to the Sawakoro Festival every year, with no one to train with at home - he just loves the game and the players that much.
I also briefly talked to Yukito, asking him how the XI scene in Taiwan looks like, and if there are any places left to play at. Unfortunately, it appears there aren't, and he is the only active XI-player left. After this conversation I found it all the more commendable that Yukito makes the trip to the Sawakoro Festival every year, with no one to train with at home - he just loves the game and the players that much.
21.992

Bearbeitungen

Navigationsmenü